{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-35","type":"mechanic","id":"roguelike--family-35","lang":"en","title":"Auto-battlers and wave survival games","summary":"Attacks happen automatically while the player chooses movement, upgrades and ways to survive escalating waves.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-35/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-35.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-35.md","aliases":["Auto-attacks and wave survival"],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-43a59b91bdde2acb"],"sources":[{"id":"source-43a59b91bdde2acb","title":"Vampire Survivors","url":"https://store.steampowered.com/app/1794680/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Automatic actions and sequential waves shift the player's choice towards movement, preparation and development of the build."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-35-variants\"></a>\n\n- Automatic execution of attacks <a id=\"variant-roguelike-35-01\"></a>\n- Indirect combat control through movement <a id=\"variant-roguelike-35-02\"></a>\n- Periodic appearance of waves of enemies <a id=\"variant-roguelike-35-03\"></a>\n- Increase in wave density and strength <a id=\"variant-roguelike-35-04\"></a>\n- Collecting dropped experience on the field <a id=\"variant-roguelike-35-05\"></a>\n- Leveling up and stopping combat to select an upgrade <a id=\"variant-roguelike-35-06\"></a>\n- Multiple simultaneous weapons <a id=\"variant-roguelike-35-07\"></a>\n- Weapon evolution through a combination of upgrades <a id=\"variant-roguelike-35-08\"></a>\n- Automatically apply a prepared build <a id=\"variant-roguelike-35-09\"></a>\n- Arrangement of fighters before automatic battle <a id=\"variant-roguelike-35-10\"></a>\n- Buying, selling and uniting fighters <a id=\"variant-roguelike-35-11\"></a>\n- Bonuses for the number of fighters of the same category <a id=\"variant-roguelike-35-12\"></a>\n- Prioritize goals or behaviors <a id=\"variant-roguelike-35-13\"></a>\n- Solutions between waves on a limited budget <a id=\"variant-roguelike-35-14\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-35","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-35","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Auto-attacks and wave survival","description":"Attacks happen automatically while the player chooses movement, upgrades and ways to survive escalating waves.","image":{"src":"images/mechanics/broad-vampire-survivors-00.webp","width":1280,"height":800,"game":"Vampire Survivors","sourceUrl":"https://store.steampowered.com/app/1794680/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1794680/ss_6c55afe36be2a7784bf18cb9b3218321ae2d10e5.1920x1080.jpg?t=1787911678","credit":"poncle / poncle","rights":"© poncle / poncle. All rights reserved.","caption":"The character acts within a continuous flow of enemies","alt":"The character acts within a continuous flow of enemies","markers":[{"x":51,"y":52,"label":"The central choice concerns safe positioning among enemies"}]},"tips":["Make the connection between upgrades and automatic weapon behaviour visible."],"examples":[{"title":"Vampire Survivors","url":"https://store.steampowered.com/app/1794680/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}