{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-32","type":"mechanic","id":"roguelike--family-32","lang":"en","title":"Narrative and persistent world","summary":"Repeated attempts unlock conversations and change relationships, preserving a connected story across defeats.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-32/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-32.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-32.md","aliases":[],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-c25456cabddd6fdd"],"sources":[{"id":"source-c25456cabddd6fdd","title":"Hades","url":"https://store.steampowered.com/app/1145360/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Events in the run change history and the ongoing state of the world, or reveal new parts of the narrative."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-32-variants\"></a>\n\n- Plot development after each attempt <a id=\"variant-roguelike-32-01\"></a>\n- New dialogues depending on the events of the run <a id=\"variant-roguelike-32-02\"></a>\n- Relationships with characters between attempts <a id=\"variant-roguelike-32-03\"></a>\n- Gifts and personal errands <a id=\"variant-roguelike-32-04\"></a>\n- Quests that continue across multiple runs <a id=\"variant-roguelike-32-05\"></a>\n- Carrying the Consequences of a Choice into Future Attempts <a id=\"variant-roguelike-32-06\"></a>\n- Gradual change in central location <a id=\"variant-roguelike-32-07\"></a>\n- Rebuilding the world piece by piece <a id=\"variant-roguelike-32-08\"></a>\n- Gaining new opportunities through story decisions <a id=\"variant-roguelike-32-09\"></a>\n- Multiple endings based on a combination of actions <a id=\"variant-roguelike-32-10\"></a>\n- Mandatory re-wins to continue the story <a id=\"variant-roguelike-32-11\"></a>\n- Keeping individual changes while updating the rest of the world <a id=\"variant-roguelike-32-12\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-32","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-32","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Narrative and persistent world","description":"Repeated attempts unlock conversations and change relationships, preserving a connected story across defeats.","image":{"src":"images/mechanics/systems-hades-extra-01.webp","width":1440,"height":810,"game":"Hades","sourceUrl":"https://store.steampowered.com/app/1145360/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1145360/ss_8a9f0953e8a014bd3df2789c2835cb787cd3764d.1920x1080.jpg?t=1758127023","credit":"Supergiant Games / Supergiant Games","rights":"© Supergiant Games / Supergiant Games. All rights reserved.","caption":"A conversation with Zagreus’s father after returning","alt":"A conversation with Zagreus’s father after returning","markers":[{"x":65,"y":62,"label":"The dialogue links the return to the continuing story"}]},"tips":["Let the story reflect run outcomes without repeating the same dialogue."],"examples":[{"title":"Hades","url":"https://store.steampowered.com/app/1145360/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}