{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-31","type":"mechanic","id":"roguelike--family-31","lang":"en","title":"Metaprogression between runs","summary":"Some progress survives the end of a run. New options change future attempts, even when the current one ends in defeat.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-31/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-31.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-31.md","aliases":["Progress between runs"],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-7f09c8a736762f4f"],"sources":[{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Progress between attempts changes future possibilities; its presence and extent depend on the chosen roguelike model."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-31-variants\"></a>\n\n- Constantly improving performance <a id=\"variant-roguelike-31-01\"></a>\n- Permanent upgrade tree <a id=\"variant-roguelike-31-02\"></a>\n- Unlocking new characters <a id=\"variant-roguelike-31-03\"></a>\n- Unlocking Weapons and Starter Kits <a id=\"variant-roguelike-31-04\"></a>\n- Unlocking new items in the loot pool <a id=\"variant-roguelike-31-05\"></a>\n- Discovering new abilities and development options <a id=\"variant-roguelike-31-06\"></a>\n- Unlocking biomes, events and bosses <a id=\"variant-roguelike-31-07\"></a>\n- Development of the central base <a id=\"variant-roguelike-31-08\"></a>\n- The emergence of new services between runs <a id=\"variant-roguelike-31-09\"></a>\n- Constant currency <a id=\"variant-roguelike-31-10\"></a>\n- Upgrading individual weapons through mastery <a id=\"variant-roguelike-31-11\"></a>\n- The following characters' inheritance bonuses <a id=\"variant-roguelike-31-12\"></a>\n- Saving some characters or property <a id=\"variant-roguelike-31-13\"></a>\n- Collections that provide in-game advantages <a id=\"variant-roguelike-31-14\"></a>\n- Ability to disable previously opened content <a id=\"variant-roguelike-31-15\"></a>\n- Prestige or resetting constant progress for new conditions <a id=\"variant-roguelike-31-16\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-31","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-31","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Progress between runs","description":"Some progress survives the end of a run. New options change future attempts, even when the current one ends in defeat.","image":{"src":"images/mechanics/slay-the-spire-unlocks.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss20.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Cards unlocked for future runs","alt":"Slay the Spire: an unlock screen states that the new cards will appear in future runs.","markers":[{"x":50,"y":24,"label":"The unlock persists between attempts"},{"x":50,"y":80,"label":"The new cards become available in future runs"}]},"tips":["Distinguish new play options from mandatory power growth.","Explain what carries over before the attempt ends."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}