{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-25","type":"mechanic","id":"roguelike--family-25","lang":"en","title":"Healing and recovery","summary":"Recovery restores a depleted resource at a cost in time, items or another opportunity. The player chooses when to heal.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-25/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-25.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-25.md","aliases":[],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-7f09c8a736762f4f"],"sources":[{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Restoration has conditions, costs and limitations that affect further risk."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-25-variants\"></a>\n\n- Consumable healing items <a id=\"variant-roguelike-25-01\"></a>\n- Limited supply of healing charges <a id=\"variant-roguelike-25-02\"></a>\n- Replenishment of treatment at special points <a id=\"variant-roguelike-25-03\"></a>\n- Passive regeneration <a id=\"variant-roguelike-25-04\"></a>\n- Recovery only outside of combat <a id=\"variant-roguelike-25-05\"></a>\n- Heal for damage done <a id=\"variant-roguelike-25-06\"></a>\n- Treatment for murders <a id=\"variant-roguelike-25-07\"></a>\n- Recovering recently lost health through aggression <a id=\"variant-roguelike-25-08\"></a>\n- Temporary health <a id=\"variant-roguelike-25-09\"></a>\n- Maximum Health Increase <a id=\"variant-roguelike-25-10\"></a>\n- Rest with time and supplies <a id=\"variant-roguelike-25-11\"></a>\n- Choosing between treatment and improvement at rest <a id=\"variant-roguelike-25-12\"></a>\n- Treatment at the expense of another resource or characteristic <a id=\"variant-roguelike-25-13\"></a>\n- Recovery with the risk of a chance encounter <a id=\"variant-roguelike-25-14\"></a>\n- Clearing negative states separately from treatment <a id=\"variant-roguelike-25-15\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-25","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-25","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Healing and recovery","description":"Recovery restores a depleted resource at a cost in time, items or another opportunity. The player chooses when to heal.","image":{"src":"images/mechanics/slay-the-spire-rest.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss11.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Resting at a campfire","alt":"Slay the Spire: a campfire offers rest or a card upgrade as alternative actions.","markers":[{"x":43,"y":34,"label":"Rest restores health"},{"x":58,"y":34,"label":"A card upgrade is the alternative benefit"}]},"tips":["Make the healing cost clear before spending the resource.","A safe alternative makes the decision to heal more meaningful."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}