{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-24","type":"mechanic","id":"roguelike--family-24","lang":"en","title":"Resources and survival","summary":"Health, energy and consumables limit an expedition. The player divides supplies between the immediate threat and future encounters.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-24/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-24.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-24.md","aliases":["Limited resources"],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-7f09c8a736762f4f"],"sources":[{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Supplies, hunger, and other needs tie survival to route choice and resource expenditure."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-24-variants\"></a>\n\n- Health as a limited run resource <a id=\"variant-roguelike-24-01\"></a>\n- Mana or ability energy <a id=\"variant-roguelike-24-02\"></a>\n- Stamina for attacks and movement <a id=\"variant-roguelike-24-03\"></a>\n- Hunger and nutrition <a id=\"variant-roguelike-24-04\"></a>\n- Thirst <a id=\"variant-roguelike-24-05\"></a>\n- Oxygen <a id=\"variant-roguelike-24-06\"></a>\n- Fuel <a id=\"variant-roguelike-24-07\"></a>\n- Light reserve <a id=\"variant-roguelike-24-08\"></a>\n- Body temperature and environmental influences <a id=\"variant-roguelike-24-09\"></a>\n- Fatigue and sleep <a id=\"variant-roguelike-24-10\"></a>\n- Stress and sanity <a id=\"variant-roguelike-24-11\"></a>\n- Radiation, contamination or damage <a id=\"variant-roguelike-24-12\"></a>\n- Illnesses and long-term injuries <a id=\"variant-roguelike-24-13\"></a>\n- Weapon and armor wear <a id=\"variant-roguelike-24-14\"></a>\n- Deterioration of food and materials over time <a id=\"variant-roguelike-24-15\"></a>\n- Resource consumption for transitions between areas <a id=\"variant-roguelike-24-16\"></a>\n- Competition between different activities for one resource <a id=\"variant-roguelike-24-17\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-24","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-24","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Limited resources","description":"Health, energy and consumables limit an expedition. The player divides supplies between the immediate threat and future encounters.","image":{"src":"images/mechanics/slay-the-spire-battle.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss8.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Health and energy have different horizons","alt":"Slay the Spire: player health appears beneath the hero and turn energy sits beside the hand.","markers":[{"x":26,"y":71,"label":"Health must be preserved between encounters"},{"x":11,"y":83,"label":"Energy limits actions in the current turn"}]},"tips":["Distinguish resources that reset each turn from expedition resources.","Give a clear warning before a resource runs out."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}