{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-17","type":"mechanic","id":"roguelike--family-17","lang":"en","title":"Character development within the run","summary":"The player grows stronger during an attempt. Each upgrade changes immediate decisions but may be lost when the run ends.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-17/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-17.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-17.md","aliases":["Upgrades within a run"],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-7f09c8a736762f4f"],"sources":[{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Decisions within an attempt develop the characteristics and set of available actions of the character."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-17-variants\"></a>\n\n- Experience for actions and victories <a id=\"variant-roguelike-17-01\"></a>\n- Level Up <a id=\"variant-roguelike-17-02\"></a>\n- Selecting one upgrade from several <a id=\"variant-roguelike-17-03\"></a>\n- Attribute Points Distribution <a id=\"variant-roguelike-17-04\"></a>\n- Learning Active Abilities <a id=\"variant-roguelike-17-05\"></a>\n- Gaining Passive Skills <a id=\"variant-roguelike-17-06\"></a>\n- Skill trees with prerequisites <a id=\"variant-roguelike-17-07\"></a>\n- Mutually exclusive specializations <a id=\"variant-roguelike-17-08\"></a>\n- Skill development through use <a id=\"variant-roguelike-17-09\"></a>\n- Increased Weapon Proficiency <a id=\"variant-roguelike-17-10\"></a>\n- Mutations and body changes <a id=\"variant-roguelike-17-11\"></a>\n- Transformation into another form <a id=\"variant-roguelike-17-12\"></a>\n- Absorbing Opponents' Abilities <a id=\"variant-roguelike-17-13\"></a>\n- Redistribution of previously invested points <a id=\"variant-roguelike-17-14\"></a>\n- Temporary improvements for several battles or floors <a id=\"variant-roguelike-17-15\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-17","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-17","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Upgrades within a run","description":"The player grows stronger during an attempt. Each upgrade changes immediate decisions but may be lost when the run ends.","image":{"src":"images/mechanics/slay-the-spire-rest.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss11.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Upgrading a card instead of resting","alt":"Slay the Spire: a campfire offers a card upgrade or health recovery.","markers":[{"x":58,"y":34,"label":"The upgrade improves a card for this run"},{"x":43,"y":34,"label":"Rest competes for the same opportunity"}]},"tips":["Let players judge an upgrade in the context of their current build.","Distinguish temporary upgrades from persistent unlocks."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}