{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-16","type":"mechanic","id":"roguelike--family-16","lang":"en","title":"Stealth and non-combat actions","summary":"Tools, trade and stealth allow exploration and ways around threats without direct combat.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-16/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-16.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-16.md","aliases":[],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-9a1664e49d0e8f50","source-87856bbeffa16f0c"],"sources":[{"id":"source-9a1664e49d0e8f50","title":"NetHack (menucolors)","url":"https://commons.wikimedia.org/wiki/File:Nethack-inventory.png","verifiedAt":null},{"id":"source-87856bbeffa16f0c","title":"NetHack Guidebook","url":"https://www.nethack.org/v343/Guidebook.html","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Stealth and interactions outside of combat allow you to circumvent threats or solve problems through other actions."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-16-variants\"></a>\n\n- Discreet movement <a id=\"variant-roguelike-16-01\"></a>\n- Noise that attracts enemies <a id=\"variant-roguelike-16-02\"></a>\n- Camouflage and invisibility <a id=\"variant-roguelike-16-03\"></a>\n- Distracting the enemy with an object or sound <a id=\"variant-roguelike-16-04\"></a>\n- Sleeping and bypassing enemies <a id=\"variant-roguelike-16-05\"></a>\n- Stealing items <a id=\"variant-roguelike-16-06\"></a>\n- Picking locks <a id=\"variant-roguelike-16-07\"></a>\n- Hacking devices and systems <a id=\"variant-roguelike-16-08\"></a>\n- Disarming traps <a id=\"variant-roguelike-16-09\"></a>\n- Negotiations instead of fighting <a id=\"variant-roguelike-16-10\"></a>\n- Bribery and trade exchange <a id=\"variant-roguelike-16-11\"></a>\n- Persuasion, intimidation and deception <a id=\"variant-roguelike-16-12\"></a>\n- Performance checks in events <a id=\"variant-roguelike-16-13\"></a>\n- Using an object to solve a problem alternatively <a id=\"variant-roguelike-16-14\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-16","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-16","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Stealth and non-combat actions","description":"Tools, trade and stealth allow exploration and ways around threats without direct combat.","image":{"src":"images/mechanics/systems-nethack-inventory.webp","width":644,"height":461,"game":"NetHack (menucolors)","sourceUrl":"https://commons.wikimedia.org/wiki/File:Nethack-inventory.png","originalUrl":"https://upload.wikimedia.org/wikipedia/commons/f/f5/Nethack-inventory.png","credit":"NetHack developers; screenshot by Shen, 2006, with the menucolors patch","rights":"NetHack General Public License. Converted to WebP on 2026-10-22. License: https://www.nethack.org/common/license.html; bundled copy: images/mechanics/nethack-license.txt. Source: https://commons.wikimedia.org/wiki/File:Nethack-inventory.png","caption":"A lamp and key among NetHack’s tools","alt":"A lamp and key among NetHack’s tools","markers":[{"x":55,"y":84,"label":"Tools provide actions beyond directly attacking"}]},"tips":["Distinguish useful non-combat tools from decorative items."],"examples":[{"title":"NetHack Guidebook","url":"https://www.nethack.org/v343/Guidebook.html"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}