{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-14","type":"mechanic","id":"roguelike--family-14","lang":"en","title":"Enemies and bosses","summary":"Enemy behaviour and encounter design create threats that the player answers with their current build.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-14/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-14.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-14.md","aliases":[],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-c25456cabddd6fdd"],"sources":[{"id":"source-c25456cabddd6fdd","title":"Hades","url":"https://store.steampowered.com/app/1145360/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The behavior of enemies and the design of encounters define the threats that the player must respond to."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-14-variants\"></a>\n\n- Patrolling and player detection <a id=\"variant-roguelike-14-01\"></a>\n- Different enemy roles: melee, marksman, support <a id=\"variant-roguelike-14-02\"></a>\n- Coordination and mutual reinforcement of the group <a id=\"variant-roguelike-14-03\"></a>\n- Telegraphing attacks <a id=\"variant-roguelike-14-04\"></a>\n- Alternating predictable combat patterns <a id=\"variant-roguelike-14-05\"></a>\n- Choosing attacks depending on the situation <a id=\"variant-roguelike-14-06\"></a>\n- Elite versions of regular enemies <a id=\"variant-roguelike-14-07\"></a>\n- Random enemy properties and affixes <a id=\"variant-roguelike-14-08\"></a>\n- Summoning reinforcements <a id=\"variant-roguelike-14-09\"></a>\n- Healing and reviving allies <a id=\"variant-roguelike-14-10\"></a>\n- Adaptation to distance or player actions <a id=\"variant-roguelike-14-11\"></a>\n- Multiple boss phases <a id=\"variant-roguelike-14-12\"></a>\n- Destructible parts and individual targets on the boss's body <a id=\"variant-roguelike-14-13\"></a>\n- Vulnerable windows between attacks <a id=\"variant-roguelike-14-14\"></a>\n- Changing the arena during battle <a id=\"variant-roguelike-14-15\"></a>\n- Task completion checks instead of just dealing damage <a id=\"variant-roguelike-14-16\"></a>\n- Boss boost for violating conditions <a id=\"variant-roguelike-14-17\"></a>\n- Secret and alternate versions of bosses <a id=\"variant-roguelike-14-18\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-14","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-14","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Enemies and bosses","description":"Enemy behaviour and encounter design create threats that the player answers with their current build.","image":{"src":"images/mechanics/systems-hades-extra-05.webp","width":1440,"height":810,"game":"Hades","sourceUrl":"https://store.steampowered.com/app/1145360/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1145360/ss_34e6660705cfe47d2b2f95189c37f7cb77f75ca6.1920x1080.jpg?t=1758127023","credit":"Supergiant Games / Supergiant Games","rights":"© Supergiant Games / Supergiant Games. All rights reserved.","caption":"Theseus and the Minotaur in one encounter","alt":"Theseus and the Minotaur in one encounter","markers":[{"x":70,"y":4,"label":"A separate health bar identifies the Minotaur as one of the bosses"}]},"tips":["Connect danger cues to available responses."],"examples":[{"title":"Hades","url":"https://store.steampowered.com/app/1145360/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}