{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-13","type":"mechanic","id":"roguelike--family-13","lang":"en","title":"Damage, status effects and control","summary":"Damage and status effects change a target’s health, available actions and control over combat.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-13/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-13.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-13.md","aliases":[],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-7f09c8a736762f4f"],"sources":[{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Damage and condition rules change health, action capabilities, and control over the target."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-13-variants\"></a>\n\n- Different types of damage: physical, fire, electrical and others <a id=\"variant-roguelike-13-01\"></a>\n- Vulnerabilities to certain types of attacks <a id=\"variant-roguelike-13-02\"></a>\n- Critical hits <a id=\"variant-roguelike-13-03\"></a>\n- Damage over time: poison, burning, bleeding <a id=\"variant-roguelike-13-04\"></a>\n- Effect builds up until triggered <a id=\"variant-roguelike-13-05\"></a>\n- Summing and updating state durations <a id=\"variant-roguelike-13-06\"></a>\n- Slowdown <a id=\"variant-roguelike-13-07\"></a>\n- Stun <a id=\"variant-roguelike-13-08\"></a>\n- Freezing <a id=\"variant-roguelike-13-09\"></a>\n- Immobilization <a id=\"variant-roguelike-13-10\"></a>\n- Throwing and pulling <a id=\"variant-roguelike-13-11\"></a>\n- Fear and forced flight <a id=\"variant-roguelike-13-12\"></a>\n- Provocation and change of target <a id=\"variant-roguelike-13-13\"></a>\n- Charm and passing to the other side <a id=\"variant-roguelike-13-14\"></a>\n- Silence and ability ban <a id=\"variant-roguelike-13-15\"></a>\n- Blinding and limitation of perception <a id=\"variant-roguelike-13-16\"></a>\n- Confusion of control or direction of action <a id=\"variant-roguelike-13-17\"></a>\n- Reduced performance and destruction of protection <a id=\"variant-roguelike-13-18\"></a>\n- Tags that enhance follow-up <a id=\"variant-roguelike-13-19\"></a>\n- Interaction of states with each other <a id=\"variant-roguelike-13-20\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-13","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-13","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Damage, status effects and control","description":"Damage and status effects change a target’s health, available actions and control over combat.","image":{"src":"images/mechanics/slay-the-spire-battle.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss8.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"A card effect changes the enemy’s state","alt":"A card effect changes the enemy’s state","markers":[{"x":51,"y":87,"label":"The consequences of playing the card"},{"x":70,"y":72,"label":"The target state affected by the card"}]},"tips":["Distinguish direct damage, ongoing effects and action restrictions."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}