{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-06","type":"mechanic","id":"roguelike--family-06","lang":"en","title":"Exploration and information","summary":"The player uncovers the world and the properties of its creatures. Records of discoveries help prepare for unfamiliar situations.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-06/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-06.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-06.md","aliases":[],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-8acd296040247f95"],"sources":[{"id":"source-8acd296040247f95","title":"Spelunky","url":"https://store.steampowered.com/app/239350/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Surveying the world reveals information, and limited visibility and uncertainty influence decisions."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-06-variants\"></a>\n\n- Fog of War: Unexplored Areas Hidden <a id=\"variant-roguelike-06-01\"></a>\n- Limited viewing range <a id=\"variant-roguelike-06-02\"></a>\n- Line of sight: obstacles block objects <a id=\"variant-roguelike-06-03\"></a>\n- Lighting and light sources <a id=\"variant-roguelike-06-04\"></a>\n- Finding hidden doors and traps <a id=\"variant-roguelike-06-05\"></a>\n- Hidden rooms and destructible passages <a id=\"variant-roguelike-06-06\"></a>\n- Scouting the next room or section of the route <a id=\"variant-roguelike-06-07\"></a>\n- Detection of opponents by sound and other traces <a id=\"variant-roguelike-06-08\"></a>\n- Cards revealing part of the level <a id=\"variant-roguelike-06-09\"></a>\n- Magically detect creatures, objects, or dangers <a id=\"variant-roguelike-06-10\"></a>\n- Hidden characteristics of opponents <a id=\"variant-roguelike-06-11\"></a>\n- Studying enemies through inspection or interaction <a id=\"variant-roguelike-06-12\"></a>\n- Pre-demonstrated enemy intentions <a id=\"variant-roguelike-06-13\"></a>\n- Incomplete information about the consequences of a choice <a id=\"variant-roguelike-06-14\"></a>\n- Player knowledge that retains value between attempts <a id=\"variant-roguelike-06-15\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-06","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-06","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Exploration and information","description":"The player uncovers the world and the properties of its creatures. Records of discoveries help prepare for unfamiliar situations.","image":{"src":"images/mechanics/spelunky-journal.webp","width":1280,"height":720,"game":"Spelunky","sourceUrl":"https://store.steampowered.com/app/239350/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/239350/ss_73bdc6122f9f0b4f8bfa1f6162b1df08c2fda638.1920x1080.jpg?t=1632912566","credit":"Mossmouth","rights":"© Mossmouth. All rights reserved.","caption":"A journal of discovered enemies","alt":"Spelunky: an open journal shows a skeleton and a scorpion with behavior descriptions and encounter statistics.","markers":[{"x":36,"y":57,"label":"An entry explaining skeleton behavior"},{"x":65,"y":34,"label":"Another enemy in the journal"}]},"tips":["Distinguish known information from undiscovered entries.","Let knowledge affect the next encounter, beyond collecting journal entries."],"examples":[{"title":"Spelunky","url":"https://store.steampowered.com/app/239350/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}