{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-05","type":"mechanic","id":"roguelike--family-05","lang":"en","title":"Route and access to areas","summary":"At a fork, the player chooses the next node and gives up alternatives. Upcoming services, rewards and threats shape the run plan.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-05/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-05.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-05.md","aliases":["Choosing a run route"],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-ea407a6c37045737"],"sources":[{"id":"source-ea407a6c37045737","title":"Monster Train","url":"https://store.steampowered.com/app/1102190/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player chooses a direction and fulfills the conditions for access to the following areas of the world."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-05-variants\"></a>\n\n- Choosing a safe or dangerous path <a id=\"variant-roguelike-05-01\"></a>\n- Selecting the next reward via route <a id=\"variant-roguelike-05-02\"></a>\n- Planning a chain of future visits <a id=\"variant-roguelike-05-03\"></a>\n- Unidirectional transitions: impossible to return <a id=\"variant-roguelike-05-04\"></a>\n- Free return to previous floors <a id=\"variant-roguelike-05-05\"></a>\n- Shortcuts and detours <a id=\"variant-roguelike-05-06\"></a>\n- Unlockable Transitions <a id=\"variant-roguelike-05-07\"></a>\n- Doors and areas that require a key <a id=\"variant-roguelike-05-08\"></a>\n- Passages requiring ability or tool <a id=\"variant-roguelike-05-09\"></a>\n- Entrance for a fee with health, money or item <a id=\"variant-roguelike-05-10\"></a>\n- Mutually exclusive paths <a id=\"variant-roguelike-05-11\"></a>\n- Optional Hazardous Areas <a id=\"variant-roguelike-05-12\"></a>\n- Secret floors and alternate biomes <a id=\"variant-roguelike-05-13\"></a>\n- Conditions for access to the special ending <a id=\"variant-roguelike-05-14\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-05","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-05","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Choosing a run route","description":"At a fork, the player chooses the next node and gives up alternatives. Upcoming services, rewards and threats shape the run plan.","image":{"src":"images/mechanics/monster-train-route.webp","width":1440,"height":810,"game":"Monster Train","sourceUrl":"https://store.steampowered.com/app/1102190/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1102190/ss_622feb3c33c2c6cd07dc8bab01809183e0b9dce0.1920x1080.jpg?t=1779381275","credit":"Shiny Shoe / Good Shepherd Entertainment","rights":"© 2020 Shiny Shoe LLC. All rights reserved.","caption":"Forks between route nodes","alt":"Monster Train: the map shows branching paths with event, shop and battle nodes.","markers":[{"x":38,"y":53,"label":"One route branch"},{"x":57,"y":53,"label":"The alternative branch"}]},"tips":["Identify a node’s type before the route choice.","Allow comparison of later forks, beyond the immediate next step."],"examples":[{"title":"Monster Train","url":"https://store.steampowered.com/app/1102190/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}