{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-04","type":"mechanic","id":"roguelike--family-04","lang":"en","title":"Procedural generation","summary":"The game generates areas, encounters and rewards under defined rules, varying each attempt within a recognisable structure.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-04/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-04.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-04.md","aliases":[],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-6f1679c4523261ce"],"sources":[{"id":"source-6f1679c4523261ce","title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/deepdungeon/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Algorithms create areas, encounters, and rewards while maintaining specified limits and variability."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-04-variants\"></a>\n\n- Generating Level Geometry <a id=\"variant-roguelike-04-01\"></a>\n- Assembling levels from pre-created modules <a id=\"variant-roguelike-04-02\"></a>\n- Random connection of rooms and passages <a id=\"variant-roguelike-04-03\"></a>\n- Generating a route map <a id=\"variant-roguelike-04-04\"></a>\n- Rearranging biomes or stage options <a id=\"variant-roguelike-04-05\"></a>\n- Random placement of enemies <a id=\"variant-roguelike-04-06\"></a>\n- Random composition of enemy groups <a id=\"variant-roguelike-04-07\"></a>\n- Random placement of items and resources <a id=\"variant-roguelike-04-08\"></a>\n- Generating characteristics and properties of items <a id=\"variant-roguelike-04-09\"></a>\n- Random shops, altars and service rooms <a id=\"variant-roguelike-04-10\"></a>\n- Random events and their sequences <a id=\"variant-roguelike-04-11\"></a>\n- Selecting bosses from the general pool <a id=\"variant-roguelike-04-12\"></a>\n- Modifiers for individual rooms, floors or the entire run <a id=\"variant-roguelike-04-13\"></a>\n- Procedural tasks and reward conditions <a id=\"variant-roguelike-04-14\"></a>\n- Combination of permanent landmarks with variable areas <a id=\"variant-roguelike-04-15\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-04","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-04","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Procedural generation","description":"The game generates areas, encounters and rewards under defined rules, varying each attempt within a recognisable structure.","image":{"src":"images/mechanics/rpg-ffxiv-deep-41.webp","width":274,"height":322,"game":"Final Fantasy XIV","sourceUrl":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/deepdungeon/","originalUrl":"https://lds-img.finalfantasyxiv.com/h/r/OJj4hijjJsRRnIDi36I-Hm9f-c.jpg","credit":"Square Enix; official guide screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A generated Palace of the Dead floor","alt":"A generated Palace of the Dead floor","markers":[{"x":45,"y":53,"label":"This floor’s rooms form a distinct route"}]},"tips":["Validate goal reachability and route quality during generation."],"examples":[{"title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/deepdungeon/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}