{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-02","type":"mechanic","id":"roguelike--family-02","lang":"en","title":"Death, defeat and aftermath","summary":"Defeat ends an attempt or removes some progress. Loss rules determine the price of risk and what the player brings into the next attempt.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-02/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-02.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-02.md","aliases":["Defeat and consequences"],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-7f09c8a736762f4f"],"sources":[{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Failure determines what is lost, what is retained, and what new conditions the next attempt will gain."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-02-variants\"></a>\n\n- Permadeath: final character demise <a id=\"variant-roguelike-02-01\"></a>\n- Complete loss of run build <a id=\"variant-roguelike-02-02\"></a>\n- Partial loss: only part of the items, money or experience disappears <a id=\"variant-roguelike-02-03\"></a>\n- Limited Lives <a id=\"variant-roguelike-02-04\"></a>\n- One-time death prevention <a id=\"variant-roguelike-02-05\"></a>\n- Resurrection per resource or penalty <a id=\"variant-roguelike-02-06\"></a>\n- Near-death state: the opportunity to escape before final death <a id=\"variant-roguelike-02-07\"></a>\n- Falling with the opportunity to rise: independently or with the help of an ally <a id=\"variant-roguelike-02-08\"></a>\n- Returning to the place of death for a lost resource <a id=\"variant-roguelike-02-09\"></a>\n- Saving pre-sent loot <a id=\"variant-roguelike-02-10\"></a>\n- Inheritance of property or features to the next hero <a id=\"variant-roguelike-02-11\"></a>\n- Continuing the campaign after the death of an individual squad member <a id=\"variant-roguelike-02-12\"></a>\n- Change of the world due to defeat <a id=\"variant-roguelike-02-13\"></a>\n- Encountering the remains or ghost of a previous character <a id=\"variant-roguelike-02-14\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-02","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-02","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Defeat and consequences","description":"Defeat ends an attempt or removes some progress. Loss rules determine the price of risk and what the player brings into the next attempt.","image":{"src":"images/mechanics/slay-the-spire-defeat.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss25.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Death ends the current run","alt":"Slay the Spire: the character’s health reaches zero and a Death screen confirms the end of the attempt.","markers":[{"x":23,"y":3,"label":"The health pool is exhausted"},{"x":50,"y":25,"label":"The game explicitly confirms defeat"}]},"tips":["Explain loss rules before the player takes a risk.","Help explain the cause of defeat and offer a quick restart."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}