{"schemaVersion":1,"record":{"key":"mechanic/puzzle--family-perspective","type":"mechanic","id":"puzzle--family-perspective","lang":"en","title":"Perspective and image","summary":"The player changes the result through viewpoint, framing or transitions between an image and an object.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-perspective/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/puzzle--family-perspective.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/puzzle--family-perspective.md","aliases":["Perspective and images"],"tags":["Puzzles","Mechanics catalog"],"sourceIds":["source-1a8e6f9ae2d97889"],"sources":[{"id":"source-1a8e6f9ae2d97889","title":"Gorogoa","url":"https://store.steampowered.com/app/557600/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Change the result through point of view, framing and transition between image and object."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-perspective-variants\"></a>\n\n- Collecting images from a point of view. Definition: Find the angle from which the disparate parts form a sign. Conditional example: Combine fragments of a number on different walls. <a id=\"variant-anamorphosis\"></a>\n- Scale through perspective. Definition: Change the size of an object according to the rule of its apparent size when carried. Conditional example: Make a small object a large support. Terms: forced perspective; Superliminal. <a id=\"variant-forced-scale\"></a>\n- Connection through projection. Definition: Combine elements in an image to create a game transition. Conventional example: Align two separate sections of a bridge from the desired angle. <a id=\"variant-projection-bridge\"></a>\n- The image is part of the world. Definition: Place an image so that its content becomes traversable geometry. Conventional example: Insert a photo of a staircase into a wall. <a id=\"variant-photo-to-world\"></a>\n- State capture by camera. Definition: To store an object or configuration in an image for later use. Conventional example: To photograph a bridge and restore it in another location. <a id=\"variant-camera-capture\"></a>\n- State from observation. Definition: Control objects whose behavior depends on whether the observer sees them. Conditional example: Allow the mechanism to readjust by turning the camera away. <a id=\"variant-observation-state\"></a>\n- Changing the visible overlap. Definition: Hiding or revealing parts of the scene to change the available information or rule. Conventional example: Covering the extra part of the character in front of the reader. <a id=\"variant-occlusion\"></a>\n- Rebuilding the scene through a picture. Definition: Change the image and get a corresponding change in space. Conditional example: Rearrange the drawn rooms on the plan. <a id=\"variant-image-rearrangement\"></a>\n- Transition between frames. Definition: To carry a character or object across the boundaries of panels and images. Conventional example: To connect doors on adjacent pages. <a id=\"variant-frame-crossing\"></a>\n- External and internal view. Definition: Compare different representations of one object and change them consistently. Conditional example: Rotate the layout from the outside, then go through it from the inside. <a id=\"variant-inside-outside-view\"></a>"},{"id":"context","title":"Context and limits","body":"A wide catalog of mechanics for digital puzzles, paper logic problems and physical puzzles. Each position contains an action or rule and a conditional example of application."}],"relations":[],"placements":[{"catalogId":"puzzle","id":"family-perspective","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/#family-perspective","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Perspective and images","description":"The player changes the result through viewpoint, framing or transitions between an image and an object.","image":{"src":"images/mechanics/adventure-gorogoa-02.webp","width":1440,"height":810,"crop":{"x":315,"y":0,"width":810,"height":810},"game":"Gorogoa","sourceUrl":"https://store.steampowered.com/app/557600/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/557600/ss_aa212d776cb3cd25316b3932c218c08f4843f4dd.1920x1080.jpg?t=1729099787","credit":"Buried Signal / Annapurna Interactive","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Rearranging images connects separate objects","alt":"Rearranging images connects separate objects","markers":[{"x":64,"y":22,"label":"Object at one scale and viewpoint"},{"x":36,"y":76,"label":"A different image creates a new context"}]},"tips":["Provide stable visual landmarks when changing scale."],"examples":[{"title":"Gorogoa","url":"https://store.steampowered.com/app/557600/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/puzzle"}}