{"schemaVersion":1,"record":{"key":"mechanic/puzzle--family-materials","type":"mechanic","id":"puzzle--family-materials","lang":"en","title":"Materials, environments and transformations","summary":"The player uses material properties and spreading processes to change the environment.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-materials/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/puzzle--family-materials.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/puzzle--family-materials.md","aliases":["Materials, media and transformations"],"tags":["Puzzles","Mechanics catalog"],"sourceIds":["source-4ef7f765b3c929c4"],"sources":[{"id":"source-4ef7f765b3c929c4","title":"Noita","url":"https://store.steampowered.com/app/881100/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Change object properties and use process propagation."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-materials-variants\"></a>\n\n- Fluid redirection. Definition: Create channels, barriers and reservoirs for the desired distribution of liquid. Conditional example: Bring water to the wheel through several locks. <a id=\"variant-fluid-routing\"></a>\n- Pressure and communicating volumes. Definition: Control the pressure difference and the connection of containers. Conditional example: Open the valve, equalizing the pressure in the chambers. <a id=\"variant-pressure-system\"></a>\n- Transition between states of matter. Definition: Change the state of aggregation for the sake of support, passage or transfer. Conditional example: Freeze a flow, then melt a temporary bridge. <a id=\"variant-phase-change\"></a>\n- Heating and cooling. Definition: Distribute heat through conductors, insulation and sources. Conditional example: Heat the sensor without overheating the neighboring node. <a id=\"variant-heat-transfer\"></a>\n- Spread of fire. Definition: Manage flammable chains, obstacles and ignition time. Conditional example: Light the wick on both sides for the desired order. <a id=\"variant-fire-spread\"></a>\n- Conductive materials. Definition: Assemble a physical circuit from objects with different conductivities. Conditional example: Close the power supply with metal objects. <a id=\"variant-electric-conduction\"></a>\n- Change of material. Definition: Change the properties of a body according to explicit transformation rules. Conditional example: Make a block light, and then heavy again. <a id=\"variant-material-transform\"></a>\n- Reactions of substances. Definition: Select substances and the order of mixing in a given reaction model. Conditional example: Obtain a solution that dissolves one of two partitions. <a id=\"variant-reaction-rules\"></a>\n- Managed growth. Definition: To guide the spread of a plant, crystal or other growing structure. Conventional example: To grow a branch through three anchor points. <a id=\"variant-growth-propagation\"></a>\n- Selective destruction. Definition: To remove material according to the rules of strength, dissolution or propagation of damage. Conventional example: To destroy soft rock while preserving the supporting frame. <a id=\"variant-erosion-destruction\"></a>"},{"id":"context","title":"Context and limits","body":"A wide catalog of mechanics for digital puzzles, paper logic problems and physical puzzles. Each position contains an action or rule and a conditional example of application."}],"relations":[],"placements":[{"catalogId":"puzzle","id":"family-materials","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/#family-materials","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Materials, media and transformations","description":"The player uses material properties and spreading processes to change the environment.","image":{"src":"images/mechanics/adventure-noita-06.webp","width":1440,"height":810,"game":"Noita","sourceUrl":"https://store.steampowered.com/app/881100/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/881100/ss_a2797d36d19106bde83824e84dfb6694aeed6bba.1920x1080.jpg?t=1675987871","credit":"Nolla Games","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Lava flows between solid walls","alt":"Lava flows between solid walls","markers":[{"x":67,"y":41,"label":"Liquid material follows an open path"}]},"tips":["Communicate material properties and preserve consistent reactions in similar conditions."],"examples":[{"title":"Noita","url":"https://store.steampowered.com/app/881100/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/puzzle"}}