{"schemaVersion":1,"record":{"key":"mechanic/progression-rewards--t245","type":"mechanic","id":"progression-rewards--t245","lang":"en","title":"Prestige, resets and renewed progression","summary":"A voluntary reset trades some current progression for persistent changes to the next development cycle.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t245/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/progression-rewards--t245.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/progression-rewards--t245.md","aliases":["Prestige and repeated progression"],"tags":["Progression, rewards and retention","Mechanics and variants"],"sourceIds":["source-3817d420df0baa92","source-826b752c6bb61205"],"sources":[{"id":"source-3817d420df0baa92","title":"Robert Nystrom: State","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","verifiedAt":null},{"id":"source-826b752c6bb61205","title":"Realm Grinder","url":"https://store.steampowered.com/app/610080/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A voluntary reset trades some current progression for persistent changes to the next development cycle."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t245-variants\"></a>\n\n- Multipliers shorten already mastered growth stages. <a id=\"t245-v1\"></a>\n- New branches open another development route. <a id=\"t245-v2\"></a>\n- Partial resets preserve a chosen project. <a id=\"t245-v3\"></a>\n- Diminishing gains change the best restart timing. <a id=\"t245-v4\"></a>"},{"id":"example","title":"Design example","body":"Restarting a factory removes machines but preserves a blueprint for combining operations.\n\nPrototype check: Show losses and retained progress before confirmation; test for new decisions beyond waiting through another cycle."},{"id":"context","title":"Context and limits","body":"Progression changes player options and goals; rewards should explain new decisions and preserve useful stopping points. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/state-pattern","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md"}],"placements":[{"catalogId":"progression-rewards","id":"t245","title":"Progression, rewards and retention","url":"https://gamemechanics.pro/en/mechanics/progression-rewards/#t245","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Prestige and repeated progression","description":"A voluntary reset trades some current progression for persistent changes to the next development cycle.","image":{"src":"images/mechanics/priority-realm-grinder-12.webp","width":974,"height":638,"game":"Realm Grinder","sourceUrl":"https://store.steampowered.com/app/610080/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/610080/ss_b3ca5b13f31f51bb8176f9d6dd025e1f1d51b297.1920x1080.jpg?t=1592248284","credit":"Divine Games / Kongregate","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Abdication offers a bonus for the next cycle","alt":"Abdication offers a bonus for the next cycle","markers":[{"x":23,"y":4,"label":"Voluntary reset through Abdication"},{"x":39,"y":96,"label":"Persistent progression resource"}]},"tips":["List retained bonuses and lost progression before a reset."],"examples":[{"title":"Realm Grinder","url":"https://store.steampowered.com/app/610080/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/progression-rewards"}}