{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-44","type":"mechanic","id":"point-and-click--family-44","lang":"en","title":"Memory, hints and playthrough convenience","summary":"The game records information and offers hints to help recover context and choose a next step.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-44/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-44.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-44.md","aliases":["Memory aids and hints"],"tags":["Point-and-click adventures","Interface and assistance"],"sourceIds":["source-804a52d40e5a173b"],"sources":[{"id":"source-804a52d40e5a173b","title":"Hidden Folks","url":"https://hiddenfolks.com/press/hidden-folks-1","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The game records information and offers hints to help recover context and choose a next step."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-44-branch-1\"></a>\n\n- Journal: retain tasks, conclusions, events and character information. <a id=\"family-44-variant-1\"></a>\n- Evidence collections: revisit documents, photos, audio, topics and clues. <a id=\"family-44-variant-2\"></a>\n- Connection boards: organize entities, hypotheses, timelines and fact relationships. <a id=\"family-44-variant-3\"></a>\n- Maps and fast travel: show accessible places, notes and return routes. <a id=\"family-44-variant-4\"></a>\n- Hotspot highlighting: expose available targets and reduce tiny-area searching. <a id=\"family-44-variant-5\"></a>\n- Graduated hints: provide nudges, directions, specific advice and solutions on request. <a id=\"family-44-variant-6\"></a>\n- Skipping and automation: bypass repeated actions, travel, dialogue or challenges. <a id=\"family-44-variant-7\"></a>\n- Accessibility: adjust input, speed, target size, subtitles and equivalent visual or audio representations. <a id=\"family-44-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-44","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-44","categoryIds":["section-7"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Memory aids and hints","description":"The game records information and offers hints to help recover context and choose a next step.","image":{"src":"images/mechanics/hidden-folks-jungle.webp","width":1440,"height":810,"crop":{"x":422,"y":56,"width":759,"height":754},"game":"Hidden Folks","sourceUrl":"https://hiddenfolks.com/press/hidden-folks-1","originalUrl":"https://hiddenfolks.com/images/hf1/HiddenFolks-JungleTutorial.png","credit":"Adriaan de Jongh & Sylvain Tegroeg","rights":"© Adriaan de Jongh & Sylvain Tegroeg. All rights reserved.","alt":"A text clue stays beside the search target","caption":"A text clue stays beside the search target","markers":[{"x":53.5,"y":94,"label":"Target and clue"},{"x":64,"y":42,"label":"Discovered character"}]},"tips":["Offer hints on request and retain previously discovered context."],"examples":[{"title":"Hidden Folks","url":"https://hiddenfolks.com/press/hidden-folks-1"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}