{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-41","type":"mechanic","id":"point-and-click--family-41","lang":"en","title":"Solutions, choices and consequences","summary":"Choosing a solution changes later conditions, available actions or the outcome.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-41/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-41.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-41.md","aliases":["Choices and consequences"],"tags":["Point-and-click adventures","Puzzle and progression architecture"],"sourceIds":["source-66b8bba810f83fc8"],"sources":[{"id":"source-66b8bba810f83fc8","title":"Storyteller","url":"https://store.steampowered.com/app/1624540/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Choosing a solution changes later conditions, available actions or the outcome."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-41-branch-1\"></a>\n\n- Unique solution: one authored successful approach. <a id=\"family-41-variant-1\"></a>\n- Multiple solutions: use different items, dialogue, abilities or paths. <a id=\"family-41-variant-2\"></a>\n- Systemic solutions: combine rules without an individually authored sequence. <a id=\"family-41-variant-3\"></a>\n- Outcome costs: spend resources, time, relationships or risk, or sacrifice another benefit. <a id=\"family-41-variant-4\"></a>\n- Local branching: alter a scene or path without changing the whole story. <a id=\"family-41-variant-5\"></a>\n- Delayed effects: receive reactions in later episodes or endings. <a id=\"family-41-variant-6\"></a>\n- Exclusive goals: choose whom to save or help and what to preserve. <a id=\"family-41-variant-7\"></a>\n- Outcomes: achieve different success states, partial results, failures and endings. <a id=\"family-41-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-41","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-41","categoryIds":["section-6"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Choices and consequences","description":"Choosing a solution changes later conditions, available actions or the outcome.","image":{"src":"images/mechanics/adventure-storyteller-00.webp","width":1440,"height":810,"game":"Storyteller","sourceUrl":"https://store.steampowered.com/app/1624540/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1624540/ss_5f99d37b23fc3d4469c40dfc78a69cd3a51d4f26.1920x1080.jpg?t=1729098997","credit":"Daniel Benmergui / Annapurna Interactive","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Earlier scenes determine the final reaction","alt":"Earlier scenes determine the final reaction","markers":[{"x":16,"y":56,"label":"The first scene establishes a relationship"},{"x":79,"y":56,"label":"The final scene accounts for earlier events"}]},"tips":["Preserve a clear causal link between a choice and its consequence."],"examples":[{"title":"Storyteller","url":"https://store.steampowered.com/app/1624540/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}