{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-37","type":"mechanic","id":"point-and-click--family-37","lang":"en","title":"RPG systems, economy, survival and management","summary":"The player allocates resources, develops abilities and keeps a system functioning.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-37/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-37.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-37.md","aliases":["RPG, resources and management"],"tags":["Point-and-click adventures","Hybrids and uncommon branches"],"sourceIds":["source-9f2a915a1ac28603"],"sources":[{"id":"source-9f2a915a1ac28603","title":"Last Epoch","url":"https://store.steampowered.com/app/899770/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player allocates resources, develops abilities and keeps a system functioning."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-37-branch-1\"></a>\n\n- Statistics and checks: unlock actions through skills, attributes, background or equipment. <a id=\"family-37-variant-1\"></a>\n- Development: obtain abilities, specializations and solutions. <a id=\"family-37-variant-2\"></a>\n- Budget: select purchases, earnings and fund allocation. <a id=\"family-37-variant-3\"></a>\n- Trade: bargain, exchange and account for changing prices. <a id=\"family-37-variant-4\"></a>\n- Survival: maintain health, food, air, heat and resources. <a id=\"family-37-variant-5\"></a>\n- Production: manage workshops, cafes, bases or crafting chains. <a id=\"family-37-variant-6\"></a>\n- Logistics: assign people, materials, transport and time. <a id=\"family-37-variant-7\"></a>\n- Risk: decide under probabilistic outcomes and limited retries. <a id=\"family-37-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-37","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-37","categoryIds":["section-5"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"RPG, resources and management","description":"The player allocates resources, develops abilities and keeps a system functioning.","image":{"src":"images/mechanics/last-epoch-skill-tree.webp","width":1440,"height":810,"game":"Last Epoch","sourceUrl":"https://store.steampowered.com/app/899770/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/899770/ss_e51b2a99932a05cc5e97da15080b358835c66343.1920x1080.jpg?t=1792426633","credit":"Eleventh Hour Games","rights":"© Eleventh Hour Games. All rights reserved.","caption":"Skill points are allocated among connected upgrades","alt":"Skill points are allocated among connected upgrades","markers":[{"x":50,"y":22,"label":"Points still available to allocate"},{"x":57,"y":67,"label":"An allocated path connects several upgrades"}]},"tips":["Show each choice’s cost and its effect on available actions."],"examples":[{"title":"Last Epoch","url":"https://store.steampowered.com/app/899770/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}