{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-36","type":"mechanic","id":"point-and-click--family-36","lang":"en","title":"Board, card and game challenges","summary":"An in-game challenge uses a distinct set of board, card or other game rules.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-36/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-36.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-36.md","aliases":["Board and card challenges"],"tags":["Point-and-click adventures","Hybrids and uncommon branches"],"sourceIds":["source-060e6d8963f44b51"],"sources":[{"id":"source-060e6d8963f44b51","title":"Inscryption","url":"https://store.steampowered.com/app/1092790/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An in-game challenge uses a distinct set of board, card or other game rules."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-36-branch-1\"></a>\n\n- Cards: win under familiar or fictional rules. <a id=\"family-36-variant-1\"></a>\n- Board games: play chess-like, checkers-like or other turn-based systems. <a id=\"family-36-variant-2\"></a>\n- Chance: use bets, dice, lotteries or random outcomes. <a id=\"family-36-variant-3\"></a>\n- Memory: remember positions, matches, sequences and hidden elements. <a id=\"family-36-variant-4\"></a>\n- NPC competition: find a strategy against an opponent's behavior. <a id=\"family-36-variant-5\"></a>\n- Table cheating: replace components, obtain hidden information or distract. <a id=\"family-36-variant-6\"></a>\n- Learning rules: observe, ask and test moves in an unfamiliar game. <a id=\"family-36-variant-7\"></a>\n- Quest outcomes: earn an item, trust, access or information through a minigame. <a id=\"family-36-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-36","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-36","categoryIds":["section-5"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Board and card challenges","description":"An in-game challenge uses a distinct set of board, card or other game rules.","image":{"src":"images/mechanics/adventure-inscryption-04.webp","width":1440,"height":810,"game":"Inscryption","sourceUrl":"https://store.steampowered.com/app/1092790/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1092790/ss_738220c84b63522c4ca8c77fbff1ddb252ea0fe9.1920x1080.jpg?t=1777572925","credit":"Daniel Mullins Games / Devolver Digital","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A card table inside the explorable cabin","alt":"A card table inside the explorable cabin","markers":[{"x":72,"y":70,"label":"A distinct playing field on the table"}]},"tips":["Explain local rules and how to return to the main exploration."],"examples":[{"title":"Inscryption","url":"https://store.steampowered.com/app/1092790/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}