{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-35","type":"mechanic","id":"point-and-click--family-35","lang":"en","title":"Motor and arcade sequences","summary":"A short challenge requires movement precision, reactions or maintaining a state.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-35/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-35.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-35.md","aliases":["Dexterity and arcade sequences"],"tags":["Point-and-click adventures","Hybrids and uncommon branches"],"sourceIds":["source-df9ed2d1b2e7ac06"],"sources":[{"id":"source-df9ed2d1b2e7ac06","title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A short challenge requires movement precision, reactions or maintaining a state."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-35-branch-1\"></a>\n\n- Pointer accuracy: hit targets, small areas or maintain a permitted zone. <a id=\"family-35-variant-1\"></a>\n- Path dragging: carry objects around obstacles, trace contours or gesture. <a id=\"family-35-variant-2\"></a>\n- Cue timing: press on alignment, catch objects or stop gauges. <a id=\"family-35-variant-3\"></a>\n- Rhythm: act on beats and repeat input combinations. <a id=\"family-35-variant-4\"></a>\n- Chases: select actions and positions to evade moving threats. <a id=\"family-35-variant-5\"></a>\n- Combat minigames: block, attack, respond, manage distance and read behavior. <a id=\"family-35-variant-6\"></a>\n- Vehicles: complete driving, boating or other transport sections. <a id=\"family-35-variant-7\"></a>\n- Physical skill: balance, throw, catch, guide and sustain repeated-action tempo. <a id=\"family-35-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-35","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-35","categoryIds":["section-5"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Dexterity and arcade sequences","description":"A short challenge requires movement precision, reactions or maintaining a state.","image":{"src":"images/mechanics/spiritfarer-rhythm.webp","width":1440,"height":810,"game":"Spiritfarer","sourceUrl":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","originalUrl":"https://thunderlotusgames.com/wp-content/uploads/2023/10/Spiritfarer-SCREENSHOTS-09.jpg","credit":"Thunder Lotus","rights":"© Thunder Lotus. All rights reserved.","caption":"A short music sequence requires well-timed inputs","alt":"A short music sequence requires well-timed inputs","markers":[{"x":50,"y":42,"label":"The timing line"},{"x":63,"y":30,"label":"An approaching button cue"}]},"tips":["Match the sequence’s difficulty to the main play style and allow retries."],"examples":[{"title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}