{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-34","type":"mechanic","id":"point-and-click--family-34","lang":"en","title":"Content creation and narrative control","summary":"The player creates content or stages events that shape the unfolding narrative.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-34/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-34.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-34.md","aliases":["Creating content and stories"],"tags":["Point-and-click adventures","Extended adventure systems"],"sourceIds":["source-66b8bba810f83fc8"],"sources":[{"id":"source-66b8bba810f83fc8","title":"Storyteller","url":"https://store.steampowered.com/app/1624540/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player creates content or stages events that shape the unfolding narrative."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-34-branch-1\"></a>\n\n- Drawing: create recognized images, symbols, maps or plans. <a id=\"family-34-variant-1\"></a>\n- Text: assemble meaningful letters, statements, slogans or notices. <a id=\"family-34-variant-2\"></a>\n- Editing: arrange recording, scene, image or message fragments. <a id=\"family-34-variant-3\"></a>\n- Staging: assign roles, actions and circumstances for a target result. <a id=\"family-34-variant-4\"></a>\n- Story editing: alter scenes, participants and conditions affecting the ending. <a id=\"family-34-variant-5\"></a>\n- Materializing ideas: turn words, drawings or descriptions into objects under explicit rules. <a id=\"family-34-variant-6\"></a>\n- Interpretation: establish an event version changing reactions or progression. <a id=\"family-34-variant-7\"></a>\n- Narrator role: control descriptions, memory, viewpoint and narrative elements. <a id=\"family-34-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-34","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-34","categoryIds":["section-4"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Creating content and stories","description":"The player creates content or stages events that shape the unfolding narrative.","image":{"src":"images/mechanics/adventure-storyteller-00.webp","width":1440,"height":810,"game":"Storyteller","sourceUrl":"https://store.steampowered.com/app/1624540/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1624540/ss_5f99d37b23fc3d4469c40dfc78a69cd3a51d4f26.1920x1080.jpg?t=1729098997","credit":"Daniel Benmergui / Annapurna Interactive","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Scenes and characters build a three-panel story","alt":"Scenes and characters build a three-panel story","markers":[{"x":44,"y":24,"label":"The goal specifies the required story outcome"},{"x":54,"y":84,"label":"Available scenes and characters"}]},"tips":["Show how a selected element changes the meaning of later scenes."],"examples":[{"title":"Storyteller","url":"https://store.steampowered.com/app/1624540/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}