{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-28","type":"mechanic","id":"point-and-click--family-28","lang":"en","title":"Worlds, layers and state switching","summary":"Switching world layers changes available objects, rules and actions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-28/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-28.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-28.md","aliases":["Switching world layers"],"tags":["Point-and-click adventures","Extended adventure systems"],"sourceIds":["source-d0f904004e312936"],"sources":[{"id":"source-d0f904004e312936","title":"Ghost Trick: Phantom Detective","url":"https://store.steampowered.com/app/1967430/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Switching world layers changes available objects, rules and actions."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-28-branch-1\"></a>\n\n- Physical and immaterial: switch between matter, spirits, thoughts or another reality. <a id=\"family-28-variant-1\"></a>\n- Reality and virtual spaces: solve connected tasks in two representations. <a id=\"family-28-variant-2\"></a>\n- Dreams and memories: investigate internal scenes and affect external actions. <a id=\"family-28-variant-3\"></a>\n- Alternate places: switch dimensions, histories or versions of a location. <a id=\"family-28-variant-4\"></a>\n- Global state: change light, water, weather, season, gravity or environmental mode. <a id=\"family-28-variant-5\"></a>\n- Perception layers: use spectra, lenses, special vision or interpretation. <a id=\"family-28-variant-6\"></a>\n- Scale: switch size or move between object exterior and interior. <a id=\"family-28-variant-7\"></a>\n- Cross-layer effects: act in one state to change another. <a id=\"family-28-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-28","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-28","categoryIds":["section-4"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Switching world layers","description":"Switching world layers changes available objects, rules and actions.","image":{"src":"images/mechanics/adventure-ghost-trick-00.webp","width":1440,"height":810,"game":"Ghost Trick: Phantom Detective","sourceUrl":"https://store.steampowered.com/app/1967430/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1967430/ss_0d9a02d8e24e3fb05b1fda410cbb7d9470eb21e3.1920x1080.jpg?t=1787717141","credit":"CAPCOM Co., Ltd.","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Ghost mode exposes object cores","alt":"Ghost mode exposes object cores","markers":[{"x":36,"y":36,"label":"Available cores are visible in this mode"}]},"tips":["Identify the active layer and explain which rules changed."],"examples":[{"title":"Ghost Trick: Phantom Detective","url":"https://store.steampowered.com/app/1967430/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}