{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-18","type":"mechanic","id":"point-and-click--family-18","lang":"en","title":"Mechanisms, switches and tuning","summary":"The player changes controls and checks the resulting mechanism state.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-18/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-18.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-18.md","aliases":["Mechanisms and tuning"],"tags":["Point-and-click adventures","Devices and spatial puzzles"],"sourceIds":["source-171c7a860d38dba8"],"sources":[{"id":"source-171c7a860d38dba8","title":"The Room","url":"https://store.steampowered.com/app/288160/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player changes controls and checks the resulting mechanism state."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-18-branch-1\"></a>\n\n- Individual controls: buttons, levers, handles, shutters, valves and switches. <a id=\"family-18-variant-1\"></a>\n- Switch combinations: find a configuration of linked states. <a id=\"family-18-variant-2\"></a>\n- Activation order: operate elements in the required sequence. <a id=\"family-18-variant-3\"></a>\n- Parameters: tune frequency, speed, pressure, temperature, mode or scale. <a id=\"family-18-variant-4\"></a>\n- Balance: equalize loads, adjust counterweights and keep within limits. <a id=\"family-18-variant-5\"></a>\n- Motion transfer: connect gears, belts, chains, shafts and driven parts. <a id=\"family-18-variant-6\"></a>\n- Diagnosis and repair: identify faults, restore parts and test. <a id=\"family-18-variant-7\"></a>\n- Unknown devices: infer controls through experiments, observation and indirect clues. <a id=\"family-18-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-18","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-18","categoryIds":["section-3"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Mechanisms and tuning","description":"The player changes controls and checks the resulting mechanism state.","image":{"src":"images/mechanics/adventure-the-room-03.webp","width":1440,"height":867,"game":"The Room","sourceUrl":"https://store.steampowered.com/app/288160/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/288160/ss_6a558d5b9cc41f74c8985e0dbd5935f3ef0a36ca.1920x1080.jpg?t=1646758287","credit":"Fireproof Games","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Rings and symbols in a combination mechanism","alt":"Rings and symbols in a combination mechanism","markers":[{"x":51,"y":57,"label":"Rotating parts change the configuration"}]},"tips":["Show the current position and the reversible result of each step."],"examples":[{"title":"The Room","url":"https://store.steampowered.com/app/288160/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}