{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-15","type":"mechanic","id":"point-and-click--family-15","lang":"en","title":"Persuasion, deception and verbal conflict","summary":"The player uses arguments, deception or pressure while considering the other character's response.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-15/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-15.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-15.md","aliases":["Persuasion and verbal conflict"],"tags":["Point-and-click adventures","Information, reasoning and social interaction"],"sourceIds":["source-8fcf1671c353b49b"],"sources":[{"id":"source-8fcf1671c353b49b","title":"Disco Elysium","url":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player uses arguments, deception or pressure while considering the other character's response."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-15-branch-1\"></a>\n\n- Arguments: use logic, facts, benefits, interests or consequences. <a id=\"family-15-variant-1\"></a>\n- Emotional influence: reassure, evoke sympathy, support, flatter or provoke. <a id=\"family-15-variant-2\"></a>\n- Authority and role: invoke powers, status, origin, rules or recognized people. <a id=\"family-15-variant-3\"></a>\n- Lies and cover stories: impersonate, conceal and maintain consistency. <a id=\"family-15-variant-4\"></a>\n- Pressure and deals: threaten, blackmail, bribe, set conditions and bargain. <a id=\"family-15-variant-5\"></a>\n- Interrogation: clarify testimony, expose contradictions and present evidence at the right point. <a id=\"family-15-variant-6\"></a>\n- Verbal duels: learn responses, recognize tactics and use counterarguments. <a id=\"family-15-variant-7\"></a>\n- Interlocutor profiles: discover values, fears, taboos and vulnerabilities. <a id=\"family-15-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-15","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-15","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Persuasion and verbal conflict","description":"The player uses arguments, deception or pressure while considering the other character's response.","image":{"src":"images/mechanics/disco-elysium-dialogue.webp","width":1440,"height":810,"crop":{"x":563,"y":38,"width":825,"height":712},"game":"Disco Elysium","sourceUrl":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/632470/ss_23836438cd455287232be5ae9c4f48d5c488967b.1920x1080.jpg?t=1780913406","credit":"ZA/UM","rights":"© ZA/UM. All rights reserved.","caption":"An Authority check among the dialogue options","alt":"An Authority check among the dialogue options","markers":[{"x":79,"y":72,"label":"The reply relies on the character’s authority"}]},"tips":["Show the issue being disputed and cues to the other character’s response."],"examples":[{"title":"Disco Elysium","url":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}