{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-07","type":"mechanic","id":"point-and-click--family-07","lang":"en","title":"Item properties and states","summary":"The player changes an item property so that it interacts differently with the world.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-07/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-07.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-07.md","aliases":["Object properties and states"],"tags":["Point-and-click adventures","Core actions and items"],"sourceIds":["source-171c7a860d38dba8"],"sources":[{"id":"source-171c7a860d38dba8","title":"The Room","url":"https://store.steampowered.com/app/288160/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player changes an item property so that it interacts differently with the world."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-07-branch-1\"></a>\n\n- Shape and size: bend, stretch, compress, trim, enlarge or shrink. <a id=\"family-07-variant-1\"></a>\n- Temperature and phase: heat, cool, melt, freeze, dry or evaporate. <a id=\"family-07-variant-2\"></a>\n- Moisture and cleanliness: wet, soil, clean, soak or wash. <a id=\"family-07-variant-3\"></a>\n- Charge and function: charge, discharge, refuel, sharpen, lubricate or prepare. <a id=\"family-07-variant-4\"></a>\n- Chemical change: dissolve, oxidize, neutralize, develop or react. <a id=\"family-07-variant-5\"></a>\n- Biological change: grow, ripen, spoil, heal, infect or modify organisms. <a id=\"family-07-variant-6\"></a>\n- Status and authenticity: alter signature, registration, owner, labels, completeness or perceived value. <a id=\"family-07-variant-7\"></a>\n- Unusual use: exploit weight, conductivity, sound, smell or reflection. <a id=\"family-07-variant-8\"></a>\n- Semantic association: use metaphor, similarity, wordplay or literal interpretations supported by the world. <a id=\"family-07-variant-9\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-07","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-07","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Object properties and states","description":"The player changes an item property so that it interacts differently with the world.","image":{"src":"images/mechanics/adventure-the-room-01.webp","width":1440,"height":867,"game":"The Room","sourceUrl":"https://store.steampowered.com/app/288160/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/288160/ss_3d7f2102dad1c45593170232d6bb2470bb265680.1920x1080.jpg?t=1646758287","credit":"Fireproof Games","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Lit elements show the panel’s current state","alt":"Lit elements show the panel’s current state","markers":[{"x":76,"y":74,"label":"Lit state indicator"}]},"tips":["Make property changes visible and apply them consistently across interactions."],"examples":[{"title":"The Room","url":"https://store.steampowered.com/app/288160/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}