{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-02","type":"mechanic","id":"point-and-click--family-02","lang":"en","title":"Movement and spatial access","summary":"The player opens passages and chooses accessible locations, changing what can be explored next.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-02/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-02.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-02.md","aliases":[],"tags":["Point-and-click adventures","Core actions and items"],"sourceIds":["source-af91ee5473ad0808"],"sources":[{"id":"source-af91ee5473ad0808","title":"Machinarium","url":"https://store.steampowered.com/app/40700/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player opens passages and chooses accessible locations, changing what can be explored next."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-02-branch-1\"></a>\n\n- Scene transitions: move between screens and locations. <a id=\"family-02-variant-1\"></a>\n- Movement within scenes: reach objects and bypass obstacles. <a id=\"family-02-variant-2\"></a>\n- Viewpoints: pan and move between observation positions. <a id=\"family-02-variant-3\"></a>\n- Access conditions: use keys, permission, documents or knowledge. <a id=\"family-02-variant-4\"></a>\n- Vertical and constrained movement: climb, descend, crawl, cross or use lifts. <a id=\"family-02-variant-5\"></a>\n- Transport: travel and establish conditions for a journey. <a id=\"family-02-variant-6\"></a>\n- Shortcuts and returns: connect familiar places and revisit changed locations. <a id=\"family-02-variant-7\"></a>\n- Position: reach the required height, side, distance or viewpoint. <a id=\"family-02-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-02","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-02","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Movement and spatial access","description":"The player opens passages and chooses accessible locations, changing what can be explored next.","image":{"src":"images/mechanics/adventure-machinarium-02.webp","width":1440,"height":810,"game":"Machinarium","sourceUrl":"https://store.steampowered.com/app/40700/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/40700/80f825bcb9c71fcfef60ab6847b545b7b4928a21/ss_80f825bcb9c71fcfef60ab6847b545b7b4928a21.1920x1080.jpg?t=1791501193","credit":"Amanita Design","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A bridge and closed passages in Machinarium","alt":"A bridge and closed passages in Machinarium","markers":[{"x":47,"y":75,"label":"A bridge connects scene areas"},{"x":58,"y":48,"label":"A gate limits access"}]},"tips":["Show usable passages and explain blocked movement."],"examples":[{"title":"Machinarium","url":"https://store.steampowered.com/app/40700/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}