{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-01","type":"mechanic","id":"point-and-click--family-01","lang":"en","title":"Inspection, search and perception","summary":"The player examines a scene and notices objects or changes that reveal an action or new information.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-01/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-01.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-01.md","aliases":["Observation and inspection"],"tags":["Point-and-click adventures","Core actions and items"],"sourceIds":["source-c071af1c88e59913"],"sources":[{"id":"source-c071af1c88e59913","title":"The Case of the Golden Idol","url":"https://store.steampowered.com/app/1677770/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player examines a scene and notices objects or changes that reveal an action or new information."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-01-branch-1\"></a>\n\n- Interactive areas: find usable objects, characters, exits and details. <a id=\"family-01-variant-1\"></a>\n- Close-ups: examine sides, interiors, backs and components. <a id=\"family-01-variant-2\"></a>\n- Processes: observe movement, habits, cycles and reactions. <a id=\"family-01-variant-6\"></a>\n- Hidden objects: search by name, silhouette, description or fragments and assemble parts. <a id=\"family-01-variant-3\"></a>\n- Visibility: illuminate, clean, reveal, uncover or use an instrument. <a id=\"family-01-variant-4\"></a>\n- Differences: compare scenes, photographs and object states. <a id=\"family-01-variant-5\"></a>\n- Sensory investigation: listen, touch, smell, taste or measure when supported. <a id=\"family-01-variant-7\"></a>\n- Reinspection: obtain new information after conversations, discoveries or state changes. <a id=\"family-01-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-01","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-01","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Observation and inspection","description":"The player examines a scene and notices objects or changes that reveal an action or new information.","image":{"src":"images/mechanics/adventure-golden-idol-09.webp","width":1440,"height":810,"game":"The Case of the Golden Idol","sourceUrl":"https://store.steampowered.com/app/1677770/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1677770/ss_8f2a212b0de03ff276c36f800395a5d44251246c.1920x1080.jpg?t=1786374001","credit":"Color Gray Games / Playstack","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Inspecting a character and their belongings in Golden Idol","alt":"Inspecting a character and their belongings in Golden Idol","markers":[{"x":60,"y":43,"label":"An item in the open inspection window"}]},"tips":["Give inspection a clear result and retain discovered information."],"examples":[{"title":"The Case of the Golden Idol","url":"https://store.steampowered.com/app/1677770/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}