{"schemaVersion":1,"record":{"key":"mechanic/phone-touch--family-15","type":"mechanic","id":"phone-touch--family-15","lang":"en","title":"Combinations with phone functions","summary":"Touch works with another phone input channel. In One Hand Clapping character movement combines with a voice that changes the musical environment.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-15/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-15.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-15.md","aliases":[],"tags":["Phone touchscreen interactions","Mechanics catalog"],"sourceIds":["source-d5b7ed9f3ea34a9b"],"sources":[{"id":"source-d5b7ed9f3ea34a9b","title":"One Hand Clapping - OHC","url":"https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Touch is combined with camera, microphone, motion, and other phone channels into a composite rule."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-15-variants\"></a>\n\n- Touch and tilt. Type: Channel combination. Fingers: Sensors and permissions. Rule: Contact turns on the action, tilting the device sets the direction or balance. Application: Press the gas and steer by tilting, hold the vessel and control the transfusion. <a id=\"variant-t113\"></a>\n- Touching and rotating the phone. Type: Channel combination. Fingers: Sensors and permissions. Rule: The finger fixes the mode or target, the assessment of the orientation of the device moves the view. Application: Aiming with a gyroscope, searching around oneself, controlling a spatial device. <a id=\"variant-t114\"></a>\n- Touch and shake. Type: Channel combination. Fingers: Sensors and permissions. Rule: When a zone is held, movement of the device triggers shaking of the game object. Application: Shake the selected flask, charge the mechanism, wake up the creature. <a id=\"variant-t115\"></a>\n- Touch and flip. Type: Channel combination. Fingers: Sensors and permissions. Rule: Changing the orientation of the phone switches the state of the object being held. Application: Flip the hourglass, flip the game world, change the side of the puzzle. <a id=\"variant-t116\"></a>\n- Touch and proximity sensor. Type: Channel combination. Fingers: Sensors and permissions. Rule: The contact selects an object, the state of the sensor gives an additional signal. Application: Apply the virtual device to the object or close its sensor. Check availability and access via API in advance. <a id=\"variant-t117\"></a>\n- Touch and illumination. Type: Channel combination. Fingers: Sensors and permissions. Rule: The contact fixes the sample, the light sensor changes the condition. Application: Develop a photograph, look for the reaction of a photosensitive plant. Not every phone or web browser provides data... <a id=\"variant-t118\"></a>\n- Touch and microphone. Type: Channel combination. Fingers: Sensors and permissions. Rule: Finger selects an instrument or holds a channel, the sound controls the effect. Application: Blow into the selected mill, play with volume, record a signal. Blowing is assessed indirectly by sound. <a id=\"variant-t119\"></a>\n- Touch and camera or AR. Type: Channel combination. Fingers: Sensors and permissions. Rule: Touch selects an on-screen or recognized spatial target. Application: Place objects in a room, click on found objects, connect virtual and real landmarks. Permissions and AR support vary by platform. <a id=\"variant-t120\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"phone-touch","id":"family-15","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/#family-15","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Combinations with phone functions","description":"Touch works with another phone input channel. In One Hand Clapping character movement combines with a voice that changes the musical environment.","image":{"src":"images/mechanics/sensor-one-hand-clapping-0.webp","width":1280,"height":720,"game":"One Hand Clapping - OHC","sourceUrl":"https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4","originalUrl":"https://is1-ssl.mzstatic.com/image/thumb/Purple116/v4/1f/79/08/1f79088b-e68d-8037-720e-c402e244d062/ae0e08aa-0ff2-409d-90aa-04cf904759d6_OneHandClapping_Screenshot_01_2208x1242.jpg/1280x1440bb.jpg","credit":"THQ Nordic Mobile GmbH","rights":"© THQ Nordic Mobile GmbH. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"One Hand Clapping: vocal action is linked to platforms and the route","alt":"One Hand Clapping: vocal action is linked to platforms and the route","markers":[{"x":48,"y":50,"label":"Musical action affects the available route"}]},"tips":["Separate intended actions from incidental noise and retain an alternative control scheme."],"examples":[{"title":"One Hand Clapping - OHC","url":"https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/phone-touch"}}