{"schemaVersion":1,"record":{"key":"mechanic/phone-touch--family-14","type":"mechanic","id":"phone-touch--family-14","lang":"en","title":"Tactile feedback","summary":"A brief tactile cue confirms a state change. In Procreate Pocket holding the lower slider switches its mode and produces haptic feedback.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-14/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-14.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-14.md","aliases":[],"tags":["Phone touchscreen interactions","Mechanics catalog"],"sourceIds":["source-9f699935c52f4076"],"sources":[{"id":"source-9f699935c52f4076","title":"Procreate Pocket","url":"https://help.procreate.com/pocket/handbook/interface-gestures/interface","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The haptic signal communicates the event or state of the interaction and complements visual and audio feedback."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-14-variants\"></a>\n\n- Confirmation of action. Type: Tactile feedback. Fingers: Output, not input. Rule: A short impulse accompanies a successful command or change of state. Application: Let one feel the pressure, hit, successful connection of parts. <a id=\"variant-t105\"></a>\n- Click on the divisions. Type: Tactile feedback. Fingers: Output, not input. Rule: Pulses come when discrete values ​​pass through. Application: Safe disk, station selection, scale adjustment, binding to cells. <a id=\"variant-t106\"></a>\n- Surface texture. Type: Tactile feedback. Fingers: Output, not input. Rule: The vibration pattern depends on the position and speed of movement on the virtual material. Application: Distinguish between metal, sand, roughness. This is an imitation, the screen does not become physically rough. <a id=\"variant-t107\"></a>\n- Tension and resistance. Type: Tactile feedback. Fingers: Output, not input. Rule: Vibration changes along with the calculated voltage. Application: Transmit line tension, lock resistance, spring charge. There is no real restriction on finger movement. <a id=\"variant-t108\"></a>\n- Getting closer to the goal. Type: Tactile feedback. Fingers: Output, not input. Rule: The nature of the pulses indicates the magnitude of the error or distance. Application: Tactile metal detector, signal search, selection of the position of a part. <a id=\"variant-t109\"></a>\n- Vibration rhythm. Type: Tactile feedback. Fingers: Output, not input. Rule: The player repeats or supplements the sequence of tangible impulses. Application: Musical riddle, communication code, memorizing the sequence. <a id=\"variant-t110\"></a>\n- State through pattern. Type: Tactile feedback. Fingers: Output, not input. Rule: Distinct vibrations indicate game events. Application: Recognize danger, low energy, hit and miss without constantly looking at the indicator. <a id=\"variant-t111\"></a>\n- Coordinated impact and recoil. Type: Tactile feedback. Fingers: Output, not input. Rule: Vibration is synchronized with the image, sound and result of the gesture. Application: Throw, shutter click, collision, landing. Check the real device; provide for shutdown... <a id=\"variant-t112\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"phone-touch","id":"family-14","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/#family-14","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Tactile feedback","description":"A brief tactile cue confirms a state change. In Procreate Pocket holding the lower slider switches its mode and produces haptic feedback.","image":{"src":"images/mechanics/touch-pocket-interface-0.webp","width":640,"height":1387,"crop":{"x":350,"y":420,"width":290,"height":510},"game":"Procreate Pocket","sourceUrl":"https://help.procreate.com/pocket/handbook/interface-gestures/interface","originalUrl":"https://cdn.sanity.io/images/skm640rd/production/0de741e2b23abb6d5e0756a214d621a945bc35bd-1179x2556.png?auto=format&auto=format&w=640","credit":"Savage Interactive","rights":"© Savage Interactive. Developer-distributed app screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Procreate Pocket: the lower slider confirms a mode change with haptics","alt":"Procreate Pocket: the lower slider confirms a mode change with haptics","markers":[{"x":94,"y":53,"label":"Holding switches Pressure/Opacity with a tactile cue"}]},"tips":["Show mode changes visually too; not every phone supports haptic feedback."],"examples":[{"title":"Procreate Pocket","url":"https://help.procreate.com/pocket/handbook/interface-gestures/interface"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/phone-touch"}}