{"schemaVersion":1,"record":{"key":"mechanic/phone-touch--family-12","type":"mechanic","id":"phone-touch--family-12","lang":"en","title":"Context, space and cooperative play","summary":"One screen distributes roles between participants. In Bounden each holds one end of a phone and rotating it together becomes a dance.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-12/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-12.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-12.md","aliases":[],"tags":["Phone touchscreen interactions","Mechanics catalog"],"sourceIds":["source-629f2c2eea7fbe60"],"sources":[{"id":"source-629f2c2eea7fbe60","title":"Bounden","url":"https://apps.apple.com/us/app/bounden/id850456491?uo=4","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The value of a touch depends on the area of ​​the screen, the state of the world, or the distribution of actions between participants."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-12-variants\"></a>\n\n- Radial selection in one motion. Type: Touch. Fingers: 1+. Rule: Contact opens the menu, direction selects the sector, releasing confirms. Application: Quickly select a weapon, order, ingredient or replica. <a id=\"variant-t089\"></a>\n- Preview and cancel. Type: Touch. Fingers: 1+. Rule: Holding shows the future result, withdrawing to the cancellation zone cancels the command. Application: Check the trajectory, choose a move safely, inspect the object before use. <a id=\"variant-t090\"></a>\n- Magnifying glass or window under your finger. Type: Touch. Fingers: 1+. Rule: Contact position moves the area in which other data is visible. Application: Search for traces, read microtext, scan objects. Display important items offset from your finger. <a id=\"variant-t091\"></a>\n- Sequential opening of the layer. Type: Touch. Fingers: 1+. Rule: Moving an edge or handle reveals a hidden part of the scene. Application: Flipping through a file, removing film, looking behind a curtain, matching layers of an image. <a id=\"variant-t092\"></a>\n- The object is pushed away from the finger. Type: Touch. Fingers: 1+. Rule: Contact creates a field, obstacle or source of attraction. Application: Guide a flock, protect a passage, control fluid, push particles. <a id=\"variant-t093\"></a>\n- Duel on one screen. Type: multi. Fingers: 2+. Rule: Players get different zones and independently create contacts. Application: Table football, reaction, fight for territory. For simultaneous play you need multi-touch. <a id=\"variant-t094\"></a>\n- Joint holding of an object. Type: multi. Fingers: 2+. Rule: Success depends on the coordinated contacts of several participants. Application: Hold the two ends of the stretcher, simultaneously operate the valves, do not distort the platform. <a id=\"variant-t095\"></a>\n- Counter Efforts. Type: multi. Fingers: 2+. Rule: The movements of two contacts turn into opposing play forces. Application: Tug of war, struggle for leverage, stretching of a common object. Powers are calculated from gestures... <a id=\"variant-t096\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"phone-touch","id":"family-12","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/#family-12","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Context, space and cooperative play","description":"One screen distributes roles between participants. In Bounden each holds one end of a phone and rotating it together becomes a dance.","image":{"src":"images/mechanics/input-bounden-0.webp","width":720,"height":1280,"crop":{"x":0,"y":0,"width":720,"height":1110},"game":"Bounden","sourceUrl":"https://apps.apple.com/us/app/bounden/id850456491?uo=4","originalUrl":"https://is1-ssl.mzstatic.com/image/thumb/PurpleSource126/v4/63/97/6e/63976ed5-f550-de02-5746-9347662485dd/3135f553-ed89-497f-ac8c-6dce738a7dbf_1.png/720x1560bb.jpg","credit":"Adriaan de Jongh","rights":"Imagery © Adriaan de Jongh. Developer-distributed screenshot or frame; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Bounden: the developer’s diagram of holding opposite screen ends","alt":"Bounden: the developer’s diagram of holding opposite screen ends","markers":[{"x":50,"y":49,"label":"Both players retain contact while moving the shared phone"}]},"tips":["Account for each player’s viewing angle and leave enough hand space."],"examples":[{"title":"Bounden","url":"https://apps.apple.com/us/app/bounden/id850456491?uo=4"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/phone-touch"}}