{"schemaVersion":1,"record":{"key":"mechanic/phone-touch--family-06","type":"mechanic","id":"phone-touch--family-06","lang":"en","title":"Drawing and Path Geometry","summary":"A drawn path becomes a motion rule. In Blek the line repeats its pattern, collecting coloured circles while avoiding black obstacles.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-06/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-06.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-06.md","aliases":[],"tags":["Phone touchscreen interactions","Mechanics catalog"],"sourceIds":["source-c31cd2610e02b0b2"],"sources":[{"id":"source-c31cd2610e02b0b2","title":"Blek","url":"https://apps.apple.com/us/app/blek/id742625884?uo=4","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The contact mark becomes a line, outline, route, or recognizable geometric figure."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-06-variants\"></a>\n\n- Free line. Type: Touch. Fingers: 1. Rule: The drawn path becomes an object or geometry. Application: Build a bridge, wall, platform, conductor. <a id=\"variant-t041\"></a>\n- Outlining the sample. Type: Touch. Fingers: 1. Rule: Deviation from a given path is assessed. Application: Calligraphy, surgery, precision cutting, character restoration. <a id=\"variant-t042\"></a>\n- Connection of nodes. Type: Touch. Fingers: 1. Rule: A line defines connections between discrete objects. Application: Assemble an electrical circuit, install a plumbing system, compose a word. <a id=\"variant-t043\"></a>\n- Continuous route. Type: Touch. Fingers: 1. Rule: The finger must go from beginning to end without separation or disturbance. Application: Labyrinth, alarm disarming, cable wiring. <a id=\"variant-t044\"></a>\n- Closed area. Type: Touch. Fingers: 1. Rule: The outlined outline defines a set of targets or an area. Application: Select a squad, capture territory, trap creatures in a ring. <a id=\"variant-t045\"></a>\n- Recognizable symbol. Type: Touch. Fingers: 1. Rule: The shape of the gesture is compared with a set of patterns. Application: Draw a spell, sign an order, give a command with a gesture. <a id=\"variant-t046\"></a>\n- Cut along the line. Type: Touch. Fingers: 1. Rule: A path divides a material, connection or geometry. Application: Cut a rope, cut out a part, divide a portion, cut a hole. <a id=\"variant-t047\"></a>\n- Trajectory programming. Type: Touch. Fingers: 1. Rule: The game executes the drawn route after the input is completed. Application: Set the drone flight, patrol detour, delivery path or projectile movement. <a id=\"variant-t048\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"phone-touch","id":"family-06","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/#family-06","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Drawing and Path Geometry","description":"A drawn path becomes a motion rule. In Blek the line repeats its pattern, collecting coloured circles while avoiding black obstacles.","image":{"src":"images/mechanics/input-blek-3.webp","width":720,"height":405,"crop":{"x":350,"y":90,"width":350,"height":310},"game":"Blek","sourceUrl":"https://apps.apple.com/us/app/blek/id742625884?uo=4","originalUrl":"https://is1-ssl.mzstatic.com/image/thumb/PurpleSource114/v4/a8/32/eb/a832eb7e-4545-1324-58c7-86b0834a72f4/5dcc43ca-d520-4d83-ac90-223546436976_EN_4_IPHONE_55.png/720x1560bb.jpg","credit":"kunabi brother GmbH","rights":"Imagery © kunabi brother GmbH. Developer-distributed screenshot or frame; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Blek: a finger-drawn pattern determines the line’s later movement","alt":"Blek: a finger-drawn pattern determines the line’s later movement","markers":[{"x":71,"y":51,"label":"Stroke geometry becomes a repeating trajectory"}]},"tips":["Show the resulting trajectory and allow a quick retry."],"examples":[{"title":"Blek","url":"https://apps.apple.com/us/app/blek/id742625884?uo=4"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/phone-touch"}}