{"schemaVersion":1,"record":{"key":"mechanic/phone-touch--family-02","type":"mechanic","id":"phone-touch--family-02","lang":"en","title":"Hold and release","summary":"Holding after movement activates another mode. In Procreate Pocket a drawn outline snaps into a clean shape when the finger stays on the canvas.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-02/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-02.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-02.md","aliases":[],"tags":["Phone touchscreen interactions","Mechanics catalog"],"sourceIds":["source-1d07116941032082"],"sources":[{"id":"source-1d07116941032082","title":"Procreate Pocket","url":"https://help.procreate.com/pocket/handbook/interface-gestures/gestures","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The holding state, its duration and release determine the temporary mode, charge or completion of the action."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-02-variants\"></a>\n\n- Action for the duration of contact. Type: Touch. Fingers: 1. Rule: The action works as long as the finger touches the active zone. Application: Shooting, shield, gas, watering, spraying paint. <a id=\"variant-t009\"></a>\n- Charge and release. Type: Touch. Fingers: 1. Rule: Holding accumulates charge, releasing triggers the action. Application: Charge a shot, throw an object, perform a strong jump. <a id=\"variant-t010\"></a>\n- Duration as a parameter. Type: Touch. Fingers: 1. Rule: The holding time sets the magnitude of the result. Application: Measure a portion of liquid, the length of the wick, the height of the jump or the duration of the sound. <a id=\"variant-t011\"></a>\n- Stabilization by holding. Type: Touch. Fingers: 1. Rule: Contact gradually reduces spread or oscillation. Application: Calm the scope, focus the lens, prepare a precision instrument. <a id=\"variant-t012\"></a>\n- Holding changes the passage of time. Type: Touch. Fingers: 1. Rule: The world slows down, stops or speeds up only on contact. Application: Plan a trajectory between hazards or manually advance the simulation. <a id=\"variant-t013\"></a>\n- Holding at risk. Type: Touch. Fingers: 1. Rule: The benefit grows with the danger, the player decides when to let go. Application: Do not overheat the drill, do not overfill the vessel, do not break the fishing line. <a id=\"variant-t014\"></a>\n- Maintaining the condition. Type: Touch. Fingers: 1. Rule: While the zone is pressed, the remote object remains active. Application: Hold a door open, support a bridge or power a mechanism. <a id=\"variant-t015\"></a>\n- Letting go in the moment. Type: Touch. Fingers: 1. Rule: The result is determined by the time the finger is lifted. Application: Stop the scale, catch the parry window, release the grip in time. <a id=\"variant-t016\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"phone-touch","id":"family-02","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/#family-02","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Hold and release","description":"Holding after movement activates another mode. In Procreate Pocket a drawn outline snaps into a clean shape when the finger stays on the canvas.","image":{"src":"images/mechanics/touch-pocket-gestures-18.webp","width":640,"height":1387,"crop":{"x":0,"y":150,"width":640,"height":900},"game":"Procreate Pocket","sourceUrl":"https://help.procreate.com/pocket/handbook/interface-gestures/gestures","originalUrl":"https://cdn.sanity.io/images/skm640rd/production/fdd30b3f5a7591aaad69aa0074697667c08c1c7a-1179x2556.png?auto=format&auto=format&w=640","credit":"Savage Interactive","rights":"© Savage Interactive. Developer-distributed app screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Procreate Pocket: QuickShape recognised a triangle after holding","alt":"Procreate Pocket: QuickShape recognised a triangle after holding","markers":[{"x":46,"y":59,"label":"Holding turned the outline into a clean triangle"}]},"tips":["Show the hold-mode transition and allow its delay to be adjusted."],"examples":[{"title":"Procreate Pocket","url":"https://help.procreate.com/pocket/handbook/interface-gestures/gestures"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/phone-touch"}}