{"schemaVersion":1,"record":{"key":"mechanic/phone-touch--family-01","type":"mechanic","id":"phone-touch--family-01","lang":"en","title":"Taps and selection","summary":"A short tap selects an object or starts a command. Pokémon Smile uses a large start button and separate icons for other sections.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-01/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-touch--family-01.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/phone-touch--family-01.md","aliases":[],"tags":["Phone touchscreen interactions","Mechanics catalog"],"sourceIds":["source-8dfb822df620d977"],"sources":[{"id":"source-8dfb822df620d977","title":"Pokémon Smile","url":"https://apps.apple.com/us/app/pok%C3%A9mon-smile/id1512331079?uo=4","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Short contact selects an object, position or command; the rule determines the moment of activation and the possibility of cancellation."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-01-variants\"></a>\n\n- Activation. Type: Touch. Fingers: 1. Rule: A short touch causes one action. Application: Press a button, jump, open a door, hit. <a id=\"variant-t001\"></a>\n- Selecting an object. Type: Touch. Fingers: 1. Rule: Touching makes the object current, the next action is applied to it. Application: Select units, objects, evidence or answer options. <a id=\"variant-t002\"></a>\n- Indication of location. Type: Touch. Fingers: 1. Rule: Touch coordinates become the target of movement or placement. Application: Send the hero to a point, place a tower or marker. <a id=\"variant-t003\"></a>\n- Aiming touch. Type: Touch. Fingers: 1. Rule: Success depends on hitting a specific area of ​​the object. Application: Get into a vulnerability, find a hidden object, play the right note. <a id=\"variant-t004\"></a>\n- Creation on point. Type: Touch. Fingers: 1. Rule: Touching creates an object or event at the selected coordinates. Application: Plant a plant, place a route node, cause a splash. <a id=\"variant-t005\"></a>\n- Switching state. Type: Touch. Fingers: 1. Rule: Each touch changes the state in a cycle. Application: Switch rails, polarity, color, stance or direction of gravity. <a id=\"variant-t006\"></a>\n- Contextual action. Type: Touch. Fingers: 1. Rule: One gesture causes a different action depending on the object and the state of the world. Application: Touch a door to open, an ally to heal, a fire to rest. <a id=\"variant-t007\"></a>\n- Double tap. Type: Touch. Fingers: 1. Rule: Two touches within a given time and space tolerance form a command. Application: Dash, quick group selection, approaching an object. Need a clear border with a single touch... <a id=\"variant-t008\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"phone-touch","id":"family-01","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/#family-01","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Taps and selection","description":"A short tap selects an object or starts a command. Pokémon Smile uses a large start button and separate icons for other sections.","image":{"src":"images/mechanics/input-pokemon-smile-1.webp","width":720,"height":1280,"crop":{"x":35,"y":325,"width":650,"height":620},"game":"Pokémon Smile","sourceUrl":"https://apps.apple.com/us/app/pok%C3%A9mon-smile/id1512331079?uo=4","originalUrl":"https://is1-ssl.mzstatic.com/image/thumb/PurpleSource114/v4/77/73/f9/7773f950-f8d0-ddde-7bc1-24e9cfc38591/4c4395db-2b85-4247-9852-2e380223c876_MainMenu_5.5_EN.png/720x1560bb.jpg","credit":"The Pokemon Company","rights":"Imagery © The Pokemon Company. Developer-distributed screenshot or frame; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Pokémon Smile: a large start button and separate menu sections","alt":"Pokémon Smile: a large start button and separate menu sections","markers":[{"x":50,"y":38,"label":"Tapping Get Brushing starts the main session"}]},"tips":["Make touch targets large enough and allow moving off a button before release."],"examples":[{"title":"Pokémon Smile","url":"https://apps.apple.com/us/app/pok%C3%A9mon-smile/id1512331079?uo=4"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/phone-touch"}}