{"schemaVersion":1,"record":{"key":"mechanic/phone-microphone--family-time","type":"mechanic","id":"phone-microphone--family-time","lang":"en","title":"Time, rhythm and pauses","summary":"An app uses sound onset, duration and gaps. The player sustains a voice input or reproduces a required event sequence.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-time/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-microphone--family-time.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/phone-microphone--family-time.md","aliases":["Timing, rhythm and pauses"],"tags":["Phone microphone interactions","Mechanics catalog"],"sourceIds":["source-f8d1cacd47b7c58b","source-d5b7ed9f3ea34a9b"],"sources":[{"id":"source-f8d1cacd47b7c58b","title":"Android: Audio Capture and Input Processing","url":"https://developer.android.com/media/platform/mediarecorder","verifiedAt":null},{"id":"source-d5b7ed9f3ea34a9b","title":"One Hand Clapping - OHC","url":"https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The moments of beginning, end and intervals between events are estimated. For accurate rhythm, a delay setting is needed."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-time-variants\"></a>\n\n- Short and long signal. Signal: Duration of one sound. Application: Jump with a short sound, charge an enhanced jump with a long sound. Access level: Signal analysis. <a id=\"variant-mic-009\"></a>\n- Number of pulses. Signal: Number of events in the window. Application: Select the first door with one clap, the second with two, the third with three. Access level: Signal analysis. <a id=\"variant-mic-010\"></a>\n- Rhythmic password. Signal: Sequence of intervals. Application: Open the lock using a familiar knocking pattern. Access level: Signal analysis. <a id=\"variant-mic-011\"></a>\n- Getting into the share. Signal: Deviation of the beginning of the sound from the beat. Application: Clap or pronounce syllables in a musical game. Access level: Signal analysis. <a id=\"variant-mic-012\"></a>\n- Tempo as a regulator. Signal: Frequency of repeating events. Application: Accelerate transport with a series of clicks or hits on the table. Access level: Signal analysis. <a id=\"variant-mic-013\"></a>\n- Pause of a specified length. Signal: Interval between sounds. Application: Allow time before responding to disarm the trap. Access level: Signal analysis. <a id=\"variant-mic-014\"></a>\n- Reaction on signal. Signal: Time until first response. Application: Check the response with a clap after a flash or sound prompt. Access level: Signal analysis. <a id=\"variant-mic-015\"></a>\n- Repeat and transform. Signal: Drawing of durations and pauses. Application: Repeat a heard rhythm, play it in reverse or continue the series. Access level: Signal analysis. <a id=\"variant-mic-016\"></a>"},{"id":"context","title":"Context and limits","body":"Author's design map for mobile games and interactive applications. 144 techniques in 18 groups, including basic signals, rules and combinations. Applications are design ideas and not a list of released games."}],"relations":[],"placements":[{"catalogId":"phone-microphone","id":"family-time","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/#family-time","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Timing, rhythm and pauses","description":"An app uses sound onset, duration and gaps. The player sustains a voice input or reproduces a required event sequence.","image":{"src":"images/mechanics/sensor-one-hand-clapping-1.webp","width":1280,"height":720,"game":"One Hand Clapping - OHC","sourceUrl":"https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4","originalUrl":"https://is1-ssl.mzstatic.com/image/thumb/Purple126/v4/f1/c4/ab/f1c4abe8-d24a-e0d7-173d-b2285473fa1a/60ee6b32-9e9f-4eca-ac38-820ffcaaa605_OneHandClapping_Screenshot_02_2208x1242.jpg/1280x1440bb.jpg","credit":"THQ Nordic Mobile GmbH","rights":"© THQ Nordic Mobile GmbH. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"One Hand Clapping: vocal performance follows a target contour","alt":"One Hand Clapping: vocal performance follows a target contour","markers":[{"x":52,"y":30,"label":"The glowing points define the performance contour"}]},"tips":["Account for microphone latency separately from the gameplay timing window."],"examples":[{"title":"One Hand Clapping - OHC","url":"https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/phone-microphone"}}