{"schemaVersion":1,"record":{"key":"mechanic/phone-microphone--family-social","type":"mechanic","id":"phone-microphone--family-social","lang":"en","title":"Multiple players and communication","summary":"The microphone captures a participant’s voice for shared performance or communication. Roles, turn-taking and coordination shape the result.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-social/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-microphone--family-social.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/phone-microphone--family-social.md","aliases":[],"tags":["Phone microphone interactions","Mechanics catalog"],"sourceIds":["source-f8d1cacd47b7c58b","source-9d00976f44a5e299","source-3b930c7414e0634a"],"sources":[{"id":"source-f8d1cacd47b7c58b","title":"Android: Audio Capture and Input Processing","url":"https://developer.android.com/media/platform/mediarecorder","verifiedAt":null},{"id":"source-9d00976f44a5e299","title":"pyannote.audio: speaker discrimination","url":"https://github.com/pyannote/pyannote-audio","verifiedAt":null},{"id":"source-3b930c7414e0634a","title":"Smule: Sing, Duet & Record","url":"https://apps.apple.com/us/app/smule-sing-duet-record/id509993510?uo=4","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"These are the rules on top of microphone input. Network proximity and roles may be determined by play rather than physical sound localization."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-social-variants\"></a>\n\n- Distinguishing players by voice. Signal: Similarity to recorded voice samples. Application: Assign lines to characters; errors are possible, this is game personalization, not access protection. Access level: Recognition. <a id=\"variant-mic-129\"></a>\n- Question and answer. Signal: Paired actions of participants. Application: One player gives a motive or code, the other responds with a suitable signal. Access level: Recognition. <a id=\"variant-mic-130\"></a>\n- Synchronized action. Signal: Time of events on individual devices. Application: Clap or say a word at the same time for a general action. Access Level: D. <a id=\"variant-mic-131\"></a>\n- General noise resource. Signal: Total level in one microphone. Application: Charge the engine together while keeping the overall volume within the range. Access level: Signal analysis. <a id=\"variant-mic-132\"></a>\n- Separate vocal roles. Signal: Sequence or recognized parts. Application: Divide performance into bass, rhythm and commands; overlapping voices are more difficult. Access level: Recognition. <a id=\"variant-mic-133\"></a>\n- Limited voice channel. Signal: Transmission of recorded speech according to game rules. Application: Play walkie-talkie with delay, short air windows and interference. Access level: D. <a id=\"variant-mic-134\"></a>\n- Spatial voice chat. Signal: Microphone stream and game coordinates. Application: Hear comrades at a distance between characters. Access level: D. <a id=\"variant-mic-135\"></a>\n- Social deduction. Signal: Live conversation and people's decisions. Application: Discuss alibis, persuade, negotiate; the players make the conclusions. Access level: D. <a id=\"variant-mic-136\"></a>"},{"id":"context","title":"Context and limits","body":"Author's design map for mobile games and interactive applications. 144 techniques in 18 groups, including basic signals, rules and combinations. Applications are design ideas and not a list of released games."}],"relations":[],"placements":[{"catalogId":"phone-microphone","id":"family-social","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/#family-social","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Multiple players and communication","description":"The microphone captures a participant’s voice for shared performance or communication. Roles, turn-taking and coordination shape the result.","image":{"src":"images/mechanics/sensor-smule-5.webp","width":810,"height":1440,"crop":{"x":32,"y":345,"width":745,"height":1065},"game":"Smule: Sing, Duet & Record","sourceUrl":"https://apps.apple.com/us/app/smule-sing-duet-record/id509993510?uo=4","originalUrl":"https://is1-ssl.mzstatic.com/image/thumb/Purple221/v4/d9/ac/e3/d9ace348-46d0-cd26-6439-dfaa54125e5b/90e8fece-4cdd-47b0-b047-ac865836d78e_Iphone_5_U002c5__6.png/1280x1440bb.jpg","credit":"Smule","rights":"© Smule. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Smule: choosing a duet with another performer","alt":"Smule: choosing a duet with another performer","markers":[{"x":51,"y":53,"label":"Two performers are paired in a duet entry"}]},"tips":["Distinguish live simultaneous performance from adding a part to an existing recording."],"examples":[{"title":"Smule: Sing, Duet & Record","url":"https://apps.apple.com/us/app/smule-sing-duet-record/id509993510?uo=4"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/phone-microphone"}}