{"schemaVersion":1,"record":{"key":"mechanic/phone-flashlight--family-practice","type":"mechanic","id":"phone-flashlight--family-practice","lang":"en","title":"Creativity, learning and everyday tasks","summary":"Light helps teach and reproduce a code. Morse-It converts text to dots, dashes and flashes; screen light and the rear LED remain different outputs.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-practice/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-flashlight--family-practice.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/phone-flashlight--family-practice.md","aliases":[],"tags":["Phone flashlight interactions","Mechanics catalog"],"sourceIds":["source-47f6341cc0c6a2ab"],"sources":[{"id":"source-47f6341cc0c6a2ab","title":"Morse-It","url":"https://apps.apple.com/us/app/morse-it/id284942940?uo=4","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Independent applications and adjacent options with a screen instead of a rear LED."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-practice-variants\"></a>\n\n- Local lighting. Action: Direct the light onto the work area and select a convenient angle. Application: Find an object, read the markings, inspect an accessible niche. Requirements: Rear LED and control from the application. Conditions: Range, glare and operating time are tested on a specific phone. <a id=\"variant-111\"></a>\n- Reading and desk work. Action: Shine light on a page or part while holding the phone in a comfortable position. Application: Reading paper rules, working with a board game, assembling a layout. Requirements: Rear LED and app control; Prepared props or external sensor. Conditions: Requires a stable stand or a free hand; do not block the heat sink. <a id=\"variant-112\"></a>\n- Photo and video illumination. Action: Use constant light for shooting instead of a short flash. Application: Product photography, stop motion, video communication with a suitable location. Requirements: Rear LED and control from the application; Camera and proprietary image analysis. Conditions: Constant flashlight and photographic flash are different camera modes. <a id=\"variant-113\"></a>\n- Light painting. Action: Move the turned on LED in front of the camera with a long shutter speed. Application: Inscription with light, trajectory drawing, artistic photography. Requirements: Rear LED and control from the application; Camera and proprietary image analysis; Multiple devices/participants; sometimes an observer is enough. Conditions: You need a separate camera or another phone; The own rear camera does not see its LED directly. <a id=\"variant-114\"></a>\n- Puppet theater. Action: Use the phone as a stage light for miniatures. Application: Home performance, fairy tale retelling, cut scene prototype. Requirements: Rear LED and app control; Prepared props or external sensor. Conditions: This is a human performance; Recognition of actions by the application is optional. <a id=\"variant-115\"></a>\n- Optical experiment. Action: Change one variable: distance, angle, material or obstacle. Application: Show shadow, reflection and relative change in illumination. Requirements: Rear LED and app control; Prepared props or external sensor. Conditions: Quantitative conclusions require a calibrated meter; Do not consider the camera a ready-made light meter. <a id=\"variant-116\"></a>\n- Training light simulator. Action: Perform tasks on code, sequence, counting or coordination. Application: Learn Morse code, repeat rhythms, discuss causality. Requirements: Rear LED and control from the application; Software game rule. Conditions: Improvement in game performance does not demonstrate transfer of skill or overall developmental effect. <a id=\"variant-117\"></a>\n- Light as a visible indicator. Action: Designate a location or give a pre-agreed signal. Application: Find a participant in a controlled environment, mark a table or prop. Requirements: Rear LED and app control; Multiple devices/participants; sometimes an observer is enough. Conditions: The signal is dependent on visibility and does not replace guaranteed navigation or emergency aid. <a id=\"variant-118\"></a>\n- Screen as a color source. Action: Show solid color, change brightness or use a physical mask. Application: Color codes, soft lighting of a small scene, filter puzzle. Requirements: Screen; separate alternative to LED; Prepared props or external sensor. Conditions: This is a separate light source with a different geometry and power; the rear LED color does not change. <a id=\"variant-119\"></a>\n- The screen is like a virtual flashlight. Action: Open part of the screen scene with your finger, tilt or camera. Application: Search for something hidden in the image, simulator, accessible replacement for real light. Requirements: Screen; separate alternative to LED; Software game rule. Conditions: The screen spot is a graphic; it does not illuminate the real object with a narrow beam. <a id=\"variant-120\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"phone-flashlight","id":"family-practice","title":"Phone flashlight interactions","url":"https://gamemechanics.pro/en/mechanics/phone-flashlight/#family-practice","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Creativity, learning and everyday tasks","description":"Light helps teach and reproduce a code. Morse-It converts text to dots, dashes and flashes; screen light and the rear LED remain different outputs.","image":{"src":"images/mechanics/flash-morse-encode.webp","width":720,"height":1280,"crop":{"x":0,"y":50,"width":720,"height":650},"game":"Morse-It","sourceUrl":"https://apps.apple.com/us/app/morse-it/id284942940?uo=4","originalUrl":"https://is1-ssl.mzstatic.com/image/thumb/PurpleSource126/v4/e7/81/95/e7819588-ed18-f189-d310-f9fe38042879/f80c3936-c8ce-4640-bd6a-fd6ad5b820d8_5_-_5.5_-_iPhone_8_Plus-1.png/720x1560bb.jpg","credit":"Francis Bonnin","rights":"© Francis Bonnin. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Morse-It: encoding text as a light-signal sequence","alt":"Morse-It: encoding text as a light-signal sequence","markers":[{"x":50,"y":22,"label":"Two dots and a dash represent the current light-code symbol"}]},"tips":["For learning, show symbols and pauses alongside the signal and make speed adjustable."],"examples":[{"title":"Morse-It","url":"https://apps.apple.com/us/app/morse-it/id284942940?uo=4"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/phone-flashlight"}}