{"schemaVersion":1,"record":{"key":"mechanic/phone-camera--family-capture-time","type":"mechanic","id":"phone-camera--family-capture-time","lang":"en","title":"Capture timing and recording modes","summary":"Pressing the shutter or starting recording creates an event. Stop Motion Studio builds motion from a sequence of individually captured frames.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-capture-time/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/phone-camera--family-capture-time.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/phone-camera--family-capture-time.md","aliases":[],"tags":["Phone camera interactions","Mechanics catalog"],"sourceIds":["source-c121374ae20b1406","source-f24dc0ecd8ddfac5"],"sources":[{"id":"source-c121374ae20b1406","title":"Apple AVFoundation: Camera Capture and Control","url":"https://developer.apple.com/documentation/avfoundation/capture-setup","verifiedAt":null},{"id":"source-f24dc0ecd8ddfac5","title":"Stop Motion Studio","url":"https://apps.apple.com/us/app/stop-motion-studio/id441651297?uo=4","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An event is the receipt of an image or a segment of video. The picture can be checked by an algorithm or used as a result of creativity. Capture frequency and latency vary by device."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-capture-time-variants\"></a>\n\n- A photograph as an action. Action: Press the shutter to freeze the state and make a game move. Application: Photo attack, collecting evidence, trading card. Technologies: Camera capture. <a id=\"variant-cam-009\"></a>\n- Decisive moment. Action: Take a frame while the target is in a short acceptable state. Application: Reporting, photo hunting, rhythmic shooting. Technologies: Camera capture; Recognition or machine learning model. <a id=\"variant-cam-010\"></a>\n- Serial shooting. Action: Take several shots and choose a successful one within the limit. Application: Catching a quick event, comparison of takes, editorial game. Technologies: Camera capture. <a id=\"variant-cam-011\"></a>\n- Observation excerpt. Action: Record continuously the specified time; the gap resets progress. Application: Behavioral research, detective surveillance, video task. Technologies: Camera capture; Recognition or machine learning model. <a id=\"variant-cam-012\"></a>\n- Delayed self-timer. Action: Start the timer and have time to assemble a composition or take a pose. Application: Group tasks, cooperative, staged photography. Technologies: Camera capture. <a id=\"variant-cam-013\"></a>\n- Event shutter. Action: The camera automatically captures an object's input, gesture or change. Application: Camera trap, automation, cause-and-effect experiments. Technologies: Camera capture; Recognition or machine learning model. <a id=\"variant-cam-014\"></a>\n- Stop-motion animation. Action: Move real objects between separate pictures. Application: Stop-motion, bringing toys to life, teaching animation. Technologies: Camera capture. <a id=\"variant-cam-015\"></a>\n- Changing the time scale. Action: Record the process and play it back quickly or slowly. Application: Observation of transformations, trick analysis, editing puzzle. Technologies: Camera capture; Device capabilities. <a id=\"variant-cam-016\"></a>"},{"id":"context","title":"Context and limits","body":"Games, learning, creativity and interactive applications. Author's systematization of game rules based on proven technical capabilities. Examples are application ideas and not statements of released products."}],"relations":[],"placements":[{"catalogId":"phone-camera","id":"family-capture-time","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/#family-capture-time","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Capture timing and recording modes","description":"Pressing the shutter or starting recording creates an event. Stop Motion Studio builds motion from a sequence of individually captured frames.","image":{"src":"images/mechanics/input-stop-motion-1.webp","width":720,"height":405,"game":"Stop Motion Studio","sourceUrl":"https://apps.apple.com/us/app/stop-motion-studio/id441651297?uo=4","originalUrl":"https://is1-ssl.mzstatic.com/image/thumb/PurpleSource221/v4/0e/b7/cb/0eb7cbe4-ad03-f3dd-beeb-bea88b4f104b/73d281b5-668b-47ef-8846-ca1621a35e30_5_5_2.png/720x1560bb.jpg","credit":"CATEATER, LLC","rights":"Imagery © CATEATER, LLC. Developer-distributed screenshot or frame; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Stop Motion Studio: the shutter adds a frame to the animation","alt":"Stop Motion Studio: the shutter adds a frame to the animation","markers":[{"x":92,"y":50,"label":"The red button captures the next frame of the scene"}]},"tips":["Confirm capture and account for delay between the command and the image."],"examples":[{"title":"Stop Motion Studio","url":"https://apps.apple.com/us/app/stop-motion-studio/id441651297?uo=4"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/phone-camera"}}