{"schemaVersion":1,"record":{"key":"mechanic/online-participation--t327","type":"mechanic","id":"online-participation--t327","lang":"en","title":"Seasons, events and world changes","summary":"A season defines shared goals and rewards for a period. Deep Rock Galactic links expeditions through assignments and a seasonal reward track.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t327/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/online-participation--t327.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/online-participation--t327.md","aliases":[],"tags":["Online worlds and participation","Mechanics and variants"],"sourceIds":["source-d6403e86b24cf114","source-0a031a39aeeef0d8"],"sources":[{"id":"source-d6403e86b24cf114","title":"Steamworks: Multiplayer","url":"https://partner.steamgames.com/doc/features/multiplayer","verifiedAt":null},{"id":"source-0a031a39aeeef0d8","title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Seasons change participation conditions for a stated period while events add shared goals and observable world changes."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t327-variants\"></a>\n\n- Rulesets create new versions of familiar tasks. <a id=\"t327-v1\"></a>\n- Shared objectives aggregate participant contributions. <a id=\"t327-v2\"></a>\n- Season transitions state what progress survives. <a id=\"t327-v3\"></a>\n- Event returns offer access to absent participants. <a id=\"t327-v4\"></a>"},{"id":"example","title":"Design example","body":"A flood season opens boat routes and player-built levees change the final map.\n\nPrototype check: Test late entry and period transitions with advance visibility of retained progress and reward availability."},{"id":"context","title":"Context and limits","body":"Online mechanics connect individual contributions to shared state, participation timing and explicit commitments between players. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"online-participation","id":"t327","title":"Online worlds and participation","url":"https://gamemechanics.pro/en/mechanics/online-participation/#t327","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Seasons, events and world changes","description":"A season defines shared goals and rewards for a period. Deep Rock Galactic links expeditions through assignments and a seasonal reward track.","image":{"src":"images/mechanics/drg-season-rewards.webp","width":1440,"height":810,"game":"Deep Rock Galactic","sourceUrl":"https://store.steampowered.com/app/548430/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/548430/16b75c6d2a231b45b56328abe335fde8cee9ebe4/ss_16b75c6d2a231b45b56328abe335fde8cee9ebe4.1920x1080.jpg?t=1792497307","credit":"Ghost Ship Games / Coffee Stain Publishing","rights":"© Ghost Ship Games / Coffee Stain Publishing. All rights reserved.","caption":"Season challenges and reward track","alt":"Deep Rock Galactic: the season panel shows challenges, current level 3 and a sequence of upcoming rewards.","markers":[{"x":10,"y":83,"label":"Current level and progress"},{"x":51,"y":83,"label":"Upcoming reward track"}]},"tips":["Show the season period and past reward access, including what changes between seasons."],"examples":[{"title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/online-participation"}}