{"schemaVersion":1,"record":{"key":"mechanic/online-participation--t323","type":"mechanic","id":"online-participation--t323","lang":"en","title":"PvP, duels, team battles and mass combat","summary":"Players compete under shared victory rules. In FFXIV Crystalline Conflict, two teams of five fight to move the tactical crystal.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t323/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/online-participation--t323.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/online-participation--t323.md","aliases":["PvP, duels and team battles"],"tags":["Online worlds and participation","Mechanics and variants"],"sourceIds":["source-d6403e86b24cf114","source-054afb8c93bb8f79"],"sources":[{"id":"source-d6403e86b24cf114","title":"Steamworks: Multiplayer","url":"https://partner.steamgames.com/doc/features/multiplayer","verifiedAt":null},{"id":"source-054afb8c93bb8f79","title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/crystallineconflict/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Competition distributes objectives and defeat conditions among players, with team formats shaping coordination and personal risk."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t323-variants\"></a>\n\n- Duels isolate two sets of decisions. <a id=\"t323-v1\"></a>\n- Team objectives value support beyond personal score. <a id=\"t323-v2\"></a>\n- Large battles split into local tasks. <a id=\"t323-v3\"></a>\n- Matchmaking uses the mode's stated parameters. <a id=\"t323-v4\"></a>"},{"id":"example","title":"Design example","body":"A team wins by linking objectives despite trailing in individual eliminations.\n\nPrototype check: Test counterplay availability and clear explanations of shared outcomes across different participant contributions."},{"id":"context","title":"Context and limits","body":"Online mechanics connect individual contributions to shared state, participation timing and explicit commitments between players. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"online-participation","id":"t323","title":"Online worlds and participation","url":"https://gamemechanics.pro/en/mechanics/online-participation/#t323","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"PvP, duels and team battles","description":"Players compete under shared victory rules. In FFXIV Crystalline Conflict, two teams of five fight to move the tactical crystal.","image":{"src":"images/mechanics/online-ffxiv-roster.webp","width":880,"height":242,"game":"Final Fantasy XIV","sourceUrl":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/crystallineconflict/","originalUrl":"https://lds-img.finalfantasyxiv.com/h/c/DgfjLVmdmxPiu5JyjVoOBd0TTw.jpg","credit":"Square Enix","rights":"© Square Enix. Official image or public interface capture; all rights reserved. Excluded from portal MIT and CC BY 4.0.","caption":"FFXIV Crystalline Conflict: separate player and enemy team lists","alt":"FFXIV Crystalline Conflict: separate player and enemy team lists","markers":[{"x":31,"y":42,"label":"The lists show five participants and each team’s role composition"}]},"tips":["Align individual combat tools with the team objective and matchmaking rules."],"examples":[{"title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/crystallineconflict/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/online-participation"}}