{"schemaVersion":1,"record":{"key":"mechanic/online-participation--t322","type":"mechanic","id":"online-participation--t322","lang":"en","title":"Raids and multi-stage group coordination","summary":"A shared encounter requires roles, attacks and recovery to align. In Albion Online a group coordinates a boss fight in a dungeon.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t322/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/online-participation--t322.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/online-participation--t322.md","aliases":["Raids and group coordination"],"tags":["Online worlds and participation","Mechanics and variants"],"sourceIds":["source-d6403e86b24cf114","source-a98e2425ef7a18e6"],"sources":[{"id":"source-d6403e86b24cf114","title":"Steamworks: Multiplayer","url":"https://partner.steamgames.com/doc/features/multiplayer","verifiedAt":null},{"id":"source-a98e2425ef7a18e6","title":"Albion Online","url":"https://store.steampowered.com/app/761890/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Raids divide a large objective into phases with distinct responsibilities, connecting execution to recovering a shared plan after mistakes."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t322-variants\"></a>\n\n- Phases change threats and priorities. <a id=\"t322-v1\"></a>\n- Assignments establish specific responsibilities. <a id=\"t322-v2\"></a>\n- Role handoffs cover a removed participant. <a id=\"t322-v3\"></a>\n- Debriefs explain causes of shared failure. <a id=\"t322-v4\"></a>"},{"id":"example","title":"Design example","body":"Two participants pass a charge along a chain while others hold routes to a central device.\n\nPrototype check: Test distinctions between personal errors and network delay and recovering a role after a disconnect."},{"id":"context","title":"Context and limits","body":"Online mechanics connect individual contributions to shared state, participation timing and explicit commitments between players. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"online-participation","id":"t322","title":"Online worlds and participation","url":"https://gamemechanics.pro/en/mechanics/online-participation/#t322","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Raids and group coordination","description":"A shared encounter requires roles, attacks and recovery to align. In Albion Online a group coordinates a boss fight in a dungeon.","image":{"src":"images/mechanics/rpg-albion-online-06.webp","width":1440,"height":810,"game":"Albion Online","sourceUrl":"https://store.steampowered.com/app/761890/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/761890/b761038ae99b39be0e2487c128a1442d4529dfdb/ss_b761038ae99b39be0e2487c128a1442d4529dfdb.1920x1080.jpg?t=1788194761","credit":"Sandbox Interactive GmbH","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A group expedition into an Albion Online dungeon","alt":"A group expedition into an Albion Online dungeon","markers":[{"x":53,"y":43,"label":"Party members act together in a shared encounter"}]},"tips":["Make duties and phase transitions visible to everyone and allow recovery from errors."],"examples":[{"title":"Albion Online","url":"https://store.steampowered.com/app/761890/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/online-participation"}}