{"schemaVersion":1,"record":{"key":"mechanic/online-participation--t321","type":"mechanic","id":"online-participation--t321","lang":"en","title":"Guilds, clans and long-term collective goals","summary":"A guild connects members through shared rights and projects. Shop Titans preserves town investment and growth while members play at different times.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t321/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/online-participation--t321.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/online-participation--t321.md","aliases":["Guilds and long-term shared goals"],"tags":["Online worlds and participation","Mechanics and variants"],"sourceIds":["source-d6403e86b24cf114","source-fc1e96448c00cb53"],"sources":[{"id":"source-d6403e86b24cf114","title":"Steamworks: Multiplayer","url":"https://partner.steamgames.com/doc/features/multiplayer","verifiedAt":null},{"id":"source-fc1e96448c00cb53","title":"Shop Titans","url":"https://store.steampowered.com/app/1258080/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Guilds connect participants through shared permissions, supplies and long-term projects across different participation schedules."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t321-variants\"></a>\n\n- Roles grant limited management permissions. <a id=\"t321-v1\"></a>\n- Storage separates personal and shared supplies. <a id=\"t321-v2\"></a>\n- Projects show contributions needed by category. <a id=\"t321-v3\"></a>\n- History makes reward allocation transparent. <a id=\"t321-v4\"></a>"},{"id":"example","title":"Design example","body":"One group gathers materials in the morning and another completes a shared construction that evening.\n\nPrototype check: Test member departure, leadership changes and access to prior contributions under the group's stated rules."},{"id":"context","title":"Context and limits","body":"Online mechanics connect individual contributions to shared state, participation timing and explicit commitments between players. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"online-participation","id":"t321","title":"Online worlds and participation","url":"https://gamemechanics.pro/en/mechanics/online-participation/#t321","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Guilds and long-term shared goals","description":"A guild connects members through shared rights and projects. Shop Titans preserves town investment and growth while members play at different times.","image":{"src":"images/mechanics/rpg-shop-titans-04.webp","width":1440,"height":810,"game":"Shop Titans","sourceUrl":"https://store.steampowered.com/app/1258080/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1258080/ss_39b519e8208d0600caf7b040e5da393715d599c1.1920x1080.jpg?t=1754432193","credit":"Kabam Games, Inc.","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A persistent guild and its shared capabilities","alt":"A persistent guild and its shared capabilities","markers":[{"x":78,"y":89,"label":"Guild Perks provides access to shared guild benefits"}]},"tips":["Define shared-resource permissions and what happens to contributions when members leave."],"examples":[{"title":"Shop Titans","url":"https://store.steampowered.com/app/1258080/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/online-participation"}}