{"schemaVersion":1,"record":{"key":"mechanic/online-participation--t320","type":"mechanic","id":"online-participation--t320","lang":"en","title":"Persistent worlds and shared server progress","summary":"A shared world preserves contributions between sessions. FFXIV’s Ishgardian Restoration links personal deliveries to server-wide construction stages.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t320/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/online-participation--t320.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/online-participation--t320.md","aliases":["Persistent worlds and server progress"],"tags":["Online worlds and participation","Mechanics and variants"],"sourceIds":["source-d6403e86b24cf114","source-b53d4143633e26ea"],"sources":[{"id":"source-d6403e86b24cf114","title":"Steamworks: Multiplayer","url":"https://partner.steamgames.com/doc/features/multiplayer","verifiedAt":null},{"id":"source-b53d4143633e26ea","title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/ishgardian_restoration/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Persistent worlds preserve changes between sessions, making individual actions part of shared server state and history."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t320-variants\"></a>\n\n- Shared projects accumulate contributions across sessions. <a id=\"t320-v1\"></a>\n- World recovery limits irreversible depletion. <a id=\"t320-v2\"></a>\n- Permissions define who can alter an object. <a id=\"t320-v3\"></a>\n- Logs identify causes of important changes. <a id=\"t320-v4\"></a>"},{"id":"example","title":"Design example","body":"Players build a bridge in stages and a later participant sees the completed route.\n\nPrototype check: Test event redelivery after disconnection so one action changes a shared resource only once."},{"id":"context","title":"Context and limits","body":"Online mechanics connect individual contributions to shared state, participation timing and explicit commitments between players. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"online-participation","id":"t320","title":"Online worlds and participation","url":"https://gamemechanics.pro/en/mechanics/online-participation/#t320","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Persistent worlds and server progress","description":"A shared world preserves contributions between sessions. FFXIV’s Ishgardian Restoration links personal deliveries to server-wide construction stages.","image":{"src":"images/mechanics/rpg-ffxiv-restoration-49.webp","width":640,"height":548,"game":"Final Fantasy XIV","sourceUrl":"https://na.finalfantasyxiv.com/lodestone/ishgardian_restoration/","originalUrl":"https://lds-img.finalfantasyxiv.com/h/_/qJb2_1q3qIT_9Pu81owr-M_FiA.jpg","credit":"Square Enix; official guide screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A shared stage of district restoration","alt":"A shared stage of district restoration","markers":[{"x":50,"y":13,"label":"Shared construction advances towards the next Concerted Works"}]},"tips":["Distinguish personal contribution, shared milestones and server-state update timing."],"examples":[{"title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/ishgardian_restoration/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/online-participation"}}