{"schemaVersion":1,"record":{"key":"mechanic/mouse--family-physical","type":"mechanic","id":"mouse--family-physical","lang":"en","title":"Physical objects and tools","summary":"Mouse movement represents a hand or tool. In The Room the player directly moves and turns an object’s parts.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-physical/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/mouse--family-physical.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/mouse--family-physical.md","aliases":[],"tags":["Mouse interactions","Applied Mechanics"],"sourceIds":["source-171c7a860d38dba8"],"sources":[{"id":"source-171c7a860d38dba8","title":"The Room","url":"https://store.steampowered.com/app/288160/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Pointer movements are interpreted as the operation of a virtual hand, mechanism, or tool."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-physical-variants\"></a>\n\n- Capture via physical connection. Action: Hold an object with a virtual spring or constraint and move the mouse. Application: Sandbox, carrying fragile objects, manipulating levers. Conditions: Directly teleporting an object and physically grabbing it give different behavior. <a id=\"variant-mouse-14-01\"></a>\n- Shift and push. Action: Move the pointer-tool into an object, taking into account the collision. Application: Billiard puzzle, cleaning, moving objects on the table. Conditions: The force is determined by the virtual model, a regular mouse does not measure it. <a id=\"variant-mouse-14-02\"></a>\n- Door, drawer or lever. Action: Grab the handle and pull along the allowed movement. Application: Exploration of the room, control cabin, object puzzle. Conditions: Limit the movement to an axis or hinge and show the available movement. <a id=\"variant-mouse-14-03\"></a>\n- Screw, valve or handle. Action: Rotate the pointer around a support or perform repeatable arcs. Application: Repair, valve opening, mechanical lock, manual lift. Conditions: Show direction, resistance and completion of operation. <a id=\"variant-mouse-14-04\"></a>\n- Pulling a flexible object. Action: Move the grip by changing the length or tension of the connection. Application: Cable, elastic band, string, tug. Conditions: Tension is calculated by the model, not read from the user's hand. <a id=\"variant-mouse-14-05\"></a>\n- Pouring by tilt. Action: Move the mouse to change the virtual angle of the vessel. Application: Cooking, chemical task, liquid dosing. Conditions: A regular mouse controls the angle programmatically, without a body tilt sensor. <a id=\"variant-mouse-14-06\"></a>\n- Flow dosing. Action: Hold the button or move the dial to supply the substance. Application: Glue, paint, water, fuel, ingredients. Conditions: Show the feed rate, stock and total quantity. <a id=\"variant-mouse-14-07\"></a>\n- Friction and cleaning. Action: Repeated passes of the tool to influence the surface. Application: Washing, polishing, archeology, image development. Conditions: Relate the result to the treated area and the selected tool. <a id=\"variant-mouse-14-08\"></a>\n- Work on the material. Action: Guide a cutting, drilling or heating tool along a workpiece. Application: Crafting, welding, cutting, woodworking. Conditions: Path shape, speed and contact time can be assessed independently. <a id=\"variant-mouse-14-09\"></a>\n- Installation and joining of parts. Action: Transfer, rotate and align the part with the seat. Application: Device assembly, repair, designer, spatial puzzle. Conditions: Show tolerance, orientation and final fixation conditions. <a id=\"variant-mouse-14-10\"></a>\n- Balancing an item. Action: Move a support or applied force with the mouse. Application: Tray, wobbly structure, carrying a load, balancing platform. Conditions: The player needs a readable connection between movement and change in balance. <a id=\"variant-mouse-14-11\"></a>\n- Simultaneous operation of two instruments. Action: Hold the tool with one button, perform the second step with the other. Application: Tweezers and cutter, clamping and soldering, holding and processing the part. Conditions: One pointer does not provide two independent positions; the second tool requires a separate control model. <a id=\"variant-mouse-14-12\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"mouse","id":"family-physical","title":"Mouse interactions","url":"https://gamemechanics.pro/en/mechanics/mouse/#family-physical","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Physical objects and tools","description":"Mouse movement represents a hand or tool. In The Room the player directly moves and turns an object’s parts.","image":{"src":"images/mechanics/adventure-the-room-01.webp","width":1440,"height":867,"game":"The Room","sourceUrl":"https://store.steampowered.com/app/288160/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/288160/ss_3d7f2102dad1c45593170232d6bb2470bb265680.1920x1080.jpg?t=1646758287","credit":"Fireproof Games","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Buttons and a rotating box panel","alt":"Buttons and a rotating box panel","markers":[{"x":52,"y":47,"label":"A control on the object’s surface"}]},"tips":["Match gesture direction to the visible motion of the object."],"examples":[{"title":"The Room","url":"https://store.steampowered.com/app/288160/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/mouse"}}