{"schemaVersion":1,"record":{"key":"mechanic/mouse--family-hover","type":"mechanic","id":"mouse--family-hover","lang":"en","title":"Hovering and pointer presence","summary":"The pointer triggers a response without clicking: a highlight, tooltip or dwell action. Into the Breach explains a tile when hovered.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-hover/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/mouse--family-hover.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/mouse--family-hover.md","aliases":[],"tags":["Mouse interactions","Input and gestures"],"sourceIds":["source-668618d5d6a230d5"],"sources":[{"id":"source-668618d5d6a230d5","title":"Into the Breach","url":"https://store.steampowered.com/app/590380/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Actions without pressing buttons: pointer position, area entry, and dwell time."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-hover-variants\"></a>\n\n- Highlight on hover. Action: Move the pointer over an object. Application: Show interactivity, available target, object boundaries. Conditions: The highlighting must correspond to the actual hit area. <a id=\"variant-mouse-01-01\"></a>\n- Delayed prompt. Action: Leave the pointer over the element for a short time. Application: Characteristics of an item, team description, equipment comparison. Conditions: Give time to read and the opportunity to close the tooltip. <a id=\"variant-mouse-01-02\"></a>\n- Activation by exposure, dwell. Action: Hold the pointer in the area until the indicator is filled. Application: Click-free menu, accessible controls, answer selection. Conditions: Show progress; leaving the zone cancels the wait. <a id=\"variant-mouse-01-03\"></a>\n- Area entry trigger. Action: Cross the border of the active zone. Application: Open the panel, detect a trap, activate a section of the labyrinth. Conditions: Need a threshold or delay against random triggering. <a id=\"variant-mouse-01-04\"></a>\n- Area exit trigger. Action: Move the pointer outside the zone. Application: End preview, hide panel, break contact. Conditions: Nested elements must not cause false output. <a id=\"variant-mouse-01-05\"></a>\n- Reaction to proximity. Action: Bring the pointer closer to the object without necessarily hitting it. Application: Magnetic backlight, hot-cold search, soft opening of elements. Conditions: The distance is determined by the program, there is no separate proximity sensor. <a id=\"variant-mouse-01-06\"></a>\n- Research tool under cursor. Action: Move the pointer over the image or scene. Application: Magnifier, flashlight, scanner, eyedropper, local information disclosure. Conditions: The size of the tool area must be visible. <a id=\"variant-mouse-01-07\"></a>\n- Preview by moving inside an element. Action: Move the pointer along the card or strip. Application: Viewing video frames, object variants, animation stages. Conditions: Explicitly show the connection of the coordinate with the selected value. <a id=\"variant-mouse-01-08\"></a>\n- Reaction to immobility. Action: Do not move the mouse for a specified time. Application: Hide the cursor while viewing, show help, enable observation mode. Conditions: The immobility of the pointer does not prove the absence of the user. <a id=\"variant-mouse-01-09\"></a>\n- Position control without clicking. Action: Keep the pointer in a sector or at a certain distance from the center. Application: Steering, choosing a direction, adjusting the intensity of the effect. Conditions: A neutral zone and clear feedback are needed. <a id=\"variant-mouse-01-10\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"mouse","id":"family-hover","title":"Mouse interactions","url":"https://gamemechanics.pro/en/mechanics/mouse/#family-hover","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Hovering and pointer presence","description":"The pointer triggers a response without clicking: a highlight, tooltip or dwell action. Into the Breach explains a tile when hovered.","image":{"src":"images/mechanics/strategy-into-breach-00.webp","width":1280,"height":720,"game":"Into the Breach","sourceUrl":"https://store.steampowered.com/app/590380/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/590380/ss_6113590509c195f98fa64cd738df534762e0c358.1920x1080.jpg?t=1755610784","credit":"Subset Games / Subset Games","rights":"© Subset Games / Subset Games. All rights reserved.","caption":"Into the Breach: hovering reveals a chasm tooltip","alt":"Into the Breach: hovering reveals a chasm tooltip","markers":[{"x":86,"y":91,"label":"A tooltip describes the tile under the pointer"}]},"tips":["Do not make essential actions depend solely on hovering."],"examples":[{"title":"Into the Breach","url":"https://store.steampowered.com/app/590380/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/mouse"}}