{"schemaVersion":1,"record":{"key":"mechanic/mouse--family-hold","type":"mechanic","id":"mouse--family-hold","lang":"en","title":"Hold and release","summary":"Pressing starts an action, holding changes its parameter and releasing completes it. Mini-golf uses this for preparing and taking a shot.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-hold/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/mouse--family-hold.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/mouse--family-hold.md","aliases":[],"tags":["Mouse interactions","Input and gestures"],"sourceIds":["source-a7bcd0fbc9dc6475"],"sources":[{"id":"source-a7bcd0fbc9dc6475","title":"Golf With Your Friends","url":"https://store.steampowered.com/app/431240/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The duration of pressing and the moment of release become part of the control."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-hold-variants\"></a>\n\n- Action while the button is pressed. Action: Hold the button for a continuous effect. Application: Automatic fire, protection, fluid flow, drill work. Conditions: If focus is lost, the action must be completed safely. <a id=\"variant-mouse-03-01\"></a>\n- Auto repeat when held. Action: After a delay, repeat the discrete command while the button is pressed. Application: Buy by unit, change the counter, re-mining. Conditions: Set the delay, repeat tempo and immediate stop. <a id=\"variant-mouse-03-02\"></a>\n- Accumulation of strength. Action: Hold the button; duration determines the power. Application: Shot charge, jump force, throw, impact intensity. Conditions: Show scale and limit; the duration is not equal to the physical force of pressing. <a id=\"variant-mouse-03-03\"></a>\n- Long press as a separate command. Action: Hold longer than the threshold instead of a short click. Application: Inspection instead of use, extended actions, mode change. Conditions: Do not perform an irreversible short click until the hold is recognized. <a id=\"variant-mouse-03-04\"></a>\n- Continuous confirmation. Action: Hold until the indicator completes. Application: Reset confirmation, start of a dangerous mechanism, long-term interaction. Conditions: Provide a clear way to cancel and an alternative to holding. <a id=\"variant-mouse-03-05\"></a>\n- Release command. Action: Pressing prepares an action, releasing it starts it. Application: Release an arrow, throw an object, complete placement. Conditions: Determine in advance how to cancel a prepared action. <a id=\"variant-mouse-03-06\"></a>\n- Separation of pressing and releasing. Action: Assign the start and end of pressing to different phases. Application: Grab → release; inhale → exhale; open → close valve. Conditions: The state should not hang if the release event is lost. <a id=\"variant-mouse-03-07\"></a>\n- Short and long hold. Action: Select the action option by duration before releasing. Application: Light and heavy blow, short and high jump. Conditions: The boundaries of the options need to be explained and tested on different users. <a id=\"variant-mouse-03-08\"></a>\n- Accumulation by impulses. Action: Press and release in series; pauses change the accumulated effect. Application: Pumping up the pump, maintaining pressure, warming up the instrument. Conditions: Show both the increase and decrease of the accumulated value. <a id=\"variant-mouse-03-09\"></a>\n- Temporary hold mode. Action: Work in mode only until the button is released. Application: Magnifying glass, block, slow motion, temporary map viewing. Conditions: You can offer an option with switching instead of holding. <a id=\"variant-mouse-03-10\"></a>\n- Fixing the capture with a click. Action: Click to grab, move without holding, click to release. Application: Carrying objects, building, an accessible alternative to dragging. Conditions: Need a noticeable grab and cancel mode. <a id=\"variant-mouse-03-11\"></a>\n- Cancel by leaving the target. Action: Press on the control, move the pointer, then release. Application: Cancel accidental button presses before executing the command. Conditions: Apply to normal buttons; For dragging the rules are different. <a id=\"variant-mouse-03-12\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"mouse","id":"family-hold","title":"Mouse interactions","url":"https://gamemechanics.pro/en/mechanics/mouse/#family-hold","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Hold and release","description":"Pressing starts an action, holding changes its parameter and releasing completes it. Mini-golf uses this for preparing and taking a shot.","image":{"src":"images/mechanics/general-golf-with-friends-06.webp","width":1440,"height":810,"game":"Golf With Your Friends","sourceUrl":"https://store.steampowered.com/app/431240/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/431240/ss_eab882834b54a0a3eb89b4a658b72596f364e9e0.1920x1080.jpg?t=1789740480","credit":"Blacklight Interactive / Team17 / Team17","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Direction and power guide the ball toward the hole","alt":"Direction and power guide the ball toward the hole","markers":[{"x":52,"y":63,"label":"The ball and aiming line retain the shot origin"},{"x":18,"y":88,"label":"The power meter sets the shot strength"}]},"tips":["Show current power and allow an unfinished action to be cancelled."],"examples":[{"title":"Golf With Your Friends","url":"https://store.steampowered.com/app/431240/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/mouse"}}