{"schemaVersion":1,"record":{"key":"mechanic/metroidvania--family-group-25","type":"mechanic","id":"metroidvania--family-group-25","lang":"en","title":"Controls, onboarding and accessibility","summary":"Prompts, onboarding and control settings help players learn actions and accommodate their limitations.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-25/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-25.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-25.md","aliases":["Controls and onboarding"],"tags":["Metroidvanias","Support"],"sourceIds":["source-1696c3167e4356ed"],"sources":[{"id":"source-1696c3167e4356ed","title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/Hollow_Knight/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Control settings, training, and alternatives help you learn the required actions and work within their limitations."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-group-25-variants\"></a>\n\n- Time reserve after the edge, coyote time. Rule: The jump is accepted a short time after leaving the platform. <a id=\"variant-mv-271\"></a>\n- Input buffer. Rule: Pressing before the permissible moment is performed when the opportunity arises. <a id=\"variant-mv-272\"></a>\n- Correction of grips and landing. Rule: A little help makes it easier to get into the expected safe position. <a id=\"variant-mv-273\"></a>\n- A clear demonstration of ability. Rule: A safe situation allows you to understand the action before a complex application. <a id=\"variant-mv-274\"></a>\n- A gradual combination of actions. Rule: Tests introduce a new element and then combine it with those already mastered. <a id=\"variant-mv-275\"></a>\n- Practice and repeat the test. Rule: A player can practice a technique without a long return to the place of error. <a id=\"variant-mv-276\"></a>\n- Reassignment and pressing modes. Rule: Control adapts through changing buttons, holding and switching. <a id=\"variant-mv-277\"></a>\n- Adjustment of reaction speed and windows. Rule: The player can change the tempo or the required precision of individual actions. <a id=\"variant-mv-278\"></a>\n- Adjusting damage and cost of error. Rule: The available settings change the difficulty without necessarily changing the route. <a id=\"variant-mv-279\"></a>\n- Duplication of important signals. Rule: Sound, color, shape and text convey meaningful information in several ways. <a id=\"variant-mv-280\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open."}],"relations":[],"placements":[{"catalogId":"metroidvania","id":"family-group-25","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-25","categoryIds":["section-9"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Controls and onboarding","description":"Prompts, onboarding and control settings help players learn actions and accommodate their limitations.","image":{"src":"images/mechanics/hollow-knight-charms.webp","width":1440,"height":810,"game":"Hollow Knight","sourceUrl":"https://store.steampowered.com/app/367520/Hollow_Knight/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_33a645903d6dd9beec39f272a3daf57174a6cc26.1920x1080.jpg?t=1776125684","credit":"Team Cherry","rights":"© Team Cherry. All rights reserved.","caption":"Button prompts help navigate menu sections","alt":"Button prompts help navigate menu sections","markers":[{"x":95,"y":8,"label":"The button prompt explains how to switch to the adjacent section"}]},"tips":["Update prompts when the input method changes."],"examples":[{"title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/Hollow_Knight/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidvania"}}