{"schemaVersion":1,"record":{"key":"mechanic/metroidvania--family-group-23","type":"mechanic","id":"metroidvania--family-group-23","lang":"en","title":"Additional challenges and completion","summary":"Optional objectives and additional modes test skill and provide different ways to complete.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-23/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-23.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-23.md","aliases":[],"tags":["Metroidvanias","Modes"],"sourceIds":["source-bac22fc4230e6976"],"sources":[{"id":"source-bac22fc4230e6976","title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Optional objectives and additional modes test skill and provide different ways to complete."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-group-23-variants\"></a>\n\n- Time trial. Rule: The section must be completed in a limited time. <a id=\"variant-mv-251\"></a>\n- Race with a ghost. Rule: A record of the previous passage provides a guide to speed and trajectory. <a id=\"variant-mv-252\"></a>\n- Challenging obstacle course. Rule: The additional route tests accuracy and combination of abilities. <a id=\"variant-mv-253\"></a>\n- Re-fight and a stronger version of the boss. Rule: A familiar encounter gets a new set of restrictions or attacks. <a id=\"variant-mv-254\"></a>\n- A series of bosses, boss rush. Rule: Several major fights take place in a row with given recovery rules. <a id=\"variant-mv-255\"></a>\n- Combat tests with restrictions. Rule: The composition of weapons, resources or permissible actions sets a separate task. <a id=\"variant-mv-256\"></a>\n- Conditions for alternative endings. Rule: A set of discoveries, decisions and victories changes the final result... <a id=\"variant-mv-257\"></a>\n- Post-story areas and secrets. Rule: Major completion unlocks additional research. <a id=\"variant-mv-258\"></a>\n- New Game Plus. Rule: A new playthrough retains part of the development and changes the availability of tests. <a id=\"variant-mv-259\"></a>\n- Final death mode. Rule: Defeat ends the current run or causes a permanent loss. <a id=\"variant-mv-260\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open."}],"relations":[],"placements":[{"catalogId":"metroidvania","id":"family-group-23","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-23","categoryIds":["section-7"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Additional challenges and completion","description":"Optional objectives and additional modes test skill and provide different ways to complete.","image":{"src":"images/mechanics/systems-hollow-knight-extra-02.webp","width":1440,"height":810,"game":"Hollow Knight","sourceUrl":"https://store.steampowered.com/app/367520/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_a81e4231cc8d55f58b51a4a938898af46503cae5.1920x1080.jpg?t=1776125684","credit":"Team Cherry / Team Cherry","rights":"© Team Cherry / Team Cherry. All rights reserved.","caption":"The optional duel with Grimm","alt":"The optional duel with Grimm","markers":[{"x":36,"y":64,"label":"The boss occupies a dedicated challenge arena"}]},"tips":["Distinguish the required path from an optional mastery challenge."],"examples":[{"title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidvania"}}