{"schemaVersion":1,"record":{"key":"mechanic/metroidvania--family-group-21","type":"mechanic","id":"metroidvania--family-group-21","lang":"en","title":"Economy, loot and crafting","summary":"Loot, trade and crafting turn exploration rewards into new character capabilities.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-21/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-21.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-21.md","aliases":[],"tags":["Metroidvanias","Systems"],"sourceIds":["source-f6b55fba65649537"],"sources":[{"id":"source-f6b55fba65649537","title":"Bloodstained: Ritual of the Night","url":"https://store.steampowered.com/app/692850/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Mining, trading, and crafting link exploration to the development of resources and equipment."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-group-21-variants\"></a>\n\n- Currency and trade. Rule: The found resource is exchanged for items, services and improvements. <a id=\"variant-mv-231\"></a>\n- Materials and manufacturing. Rule: Collected components turn into equipment and consumables. <a id=\"variant-mv-232\"></a>\n- Upgrading and transforming items. Rule: An existing thing receives new parameters or changes shape. <a id=\"variant-mv-233\"></a>\n- Random loot. Rule: Repeatable collisions drop items with some chance. <a id=\"variant-mv-234\"></a>\n- Fixed unique finds. Rule: A given location or test guarantees a specific item. <a id=\"variant-mv-235\"></a>\n- Collection and rewards for the set. Rule: A collected group of finds unlocks a separate reward. <a id=\"variant-mv-236\"></a>\n- Increased capacity. Rule: Development allows you to carry more ammunition, items or resources. <a id=\"variant-mv-237\"></a>\n- Exchange and recycling. Rule: Unnecessary items are turned into another useful resource. <a id=\"variant-mv-238\"></a>\n- Purchased or open service. Rule: Consumption of a resource creates a permanent opportunity for trade, transport or development. <a id=\"variant-mv-239\"></a>\n- Risk of currency accumulation. Rule: The potential loss of savings influences the decision to explore further or spend them. <a id=\"variant-mv-240\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open."}],"relations":[],"placements":[{"catalogId":"metroidvania","id":"family-group-21","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-21","categoryIds":["section-4"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Economy, loot and crafting","description":"Loot, trade and crafting turn exploration rewards into new character capabilities.","image":{"src":"images/mechanics/systems-bloodstained-02.webp","width":1440,"height":810,"game":"Bloodstained: Ritual of the Night","sourceUrl":"https://store.steampowered.com/app/692850/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/692850/ss_625c73bdeea4cfd9e131a5b4ab12c6e159deb47b.1920x1080.jpg?t=1788970793","credit":"ArtPlay / 505 Games","rights":"© ArtPlay / 505 Games. All rights reserved.","caption":"The alchemist offers crafting and dismantling","alt":"The alchemist offers crafting and dismantling","markers":[{"x":24,"y":29,"label":"Craft opens material-based item creation"}]},"tips":["Connect missing materials to where and how they can be obtained."],"examples":[{"title":"Bloodstained: Ritual of the Night","url":"https://store.steampowered.com/app/692850/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidvania"}}