{"schemaVersion":1,"record":{"key":"mechanic/metroidvania--family-group-13","type":"mechanic","id":"metroidvania--family-group-13","lang":"en","title":"Defense, Stealth and Threat Management","summary":"Defensive actions and stealth reduce threats, prevent damage or help avoid encounters.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-13/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-13.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-13.md","aliases":["Defense and threat management"],"tags":["Metroidvanias","Fight"],"sourceIds":["source-1696c3167e4356ed"],"sources":[{"id":"source-1696c3167e4356ed","title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/Hollow_Knight/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Protection and stealth allow you to reduce threat, avoid detection and control collision."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-group-13-variants\"></a>\n\n- Evasion with movement. Rule: A dash, roll or step takes the hero out of the affected area. <a id=\"variant-mv-143\"></a>\n- Temporary invulnerability. Rule: In a certain area of ​​​​action, an attack cannot damage the hero. <a id=\"variant-mv-144\"></a>\n- Blocking. Rule: Defense held absorbs or reduces incoming damage. <a id=\"variant-mv-145\"></a>\n- Parry and counterattack. Rule: An accurate defensive action interrupts an attack and creates the possibility of a response. <a id=\"variant-mv-146\"></a>\n- Reflecting projectiles. Rule: A defensive action changes the identity or direction of someone else's shot. <a id=\"variant-mv-147\"></a>\n- Protective barrier. Rule: A separate defense pool takes damage up to health. <a id=\"variant-mv-148\"></a>\n- Balance system. Rule: Impacts gradually break stability and create a stun window. <a id=\"variant-mv-149\"></a>\n- Crowd control. Rule: Knockback, hold and immobilize changes the location of threats. <a id=\"variant-mv-150\"></a>\n- Invisibility and camouflage. Rule: This ability reduces the chance of detection by certain observers. <a id=\"variant-mv-151\"></a>\n- Noise, visibility and stealth movement. Rule: The enemy's behavior depends on the hero's audibility and visibility. <a id=\"variant-mv-152\"></a>\n- Provocation and bait. Rule: The hero forces the threat to move or attack in a favorable direction. <a id=\"variant-mv-153\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open."}],"relations":[],"placements":[{"catalogId":"metroidvania","id":"family-group-13","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-13","categoryIds":["section-5"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Defense and threat management","description":"Defensive actions and stealth reduce threats, prevent damage or help avoid encounters.","image":{"src":"images/mechanics/hollow-knight-charms.webp","width":1440,"height":810,"game":"Hollow Knight","sourceUrl":"https://store.steampowered.com/app/367520/Hollow_Knight/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_33a645903d6dd9beec39f272a3daf57174a6cc26.1920x1080.jpg?t=1776125684","credit":"Team Cherry","rights":"© Team Cherry. All rights reserved.","caption":"Baldur Shell protects the hero while focusing","alt":"Baldur Shell protects the hero while focusing","markers":[{"x":79,"y":28,"label":"The charm description states when its protection applies"}]},"tips":["Distinguish damage prevention from recovery after a mistake."],"examples":[{"title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/Hollow_Knight/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidvania"}}